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NPC Generator

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Advanced [show]


Right-Handed Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, green shirt, and grey tie. He is portly but not overly obese. His fur, while still mostly gray, has prominent grey streaks. His eyes, though not visible through his cowl, are copper.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Right-Handed was raised in a hard working conservative environment. After coming to the age of reason, Right-Handed took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now travels the world, in search of power and loot.

Motivation: He feels threatened by others; and sabotage a competitor

Ideals: Gifted. Flaws: Fearful. Bonds: Enemies, Job, Adventurer. Occupation: Banker

Voice: Cold and demanding tone

Attributes [hide]

Right-Handed Shoe, Male Tabaxi Warlock 3
Medium (6'5") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)15 (+2) 17 (+3)15 (+2)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 200 gp. 1 Silk rope.


Social Check DCs


Kite Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has dyed his greying cinnamon fur a little too much giving a sharp cinnamon color. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He snorts whenever he laughs or is feeling confident. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kite is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and he is content

Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Nature, Job. Occupation: Shoemaker

Voice: Scottish accent

Attributes [hide]

Kite Candle, Male Tabaxi Aristocrat 1
Medium (6'1") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)14 (+2) 16 (+3)15 (+2)
Skills Insight +5, Investigation +4
Senses Passive Perception 13
Languages Common, Celestial, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Zedaar Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears professional attire. He has dyed his greying red crest a little too much giving a sharp red color. He has several tiny topaz earrings on each ear.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His religion dominates his actions; and he wants to meet his childhood hero

Flaws: Shy. Bonds: Attractive, Rich, Adventurer, Religious. Occupation: Bather

Voice: Low and grunting

Attributes [hide]

Zedaar Imbixtellrhyst, Male Dragonborn Aristocrat 9
Medium (6'5") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 40 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 8 (-1)13 (+1) 11 (+0)16 (+3)
Skills Perception +3, Performance +6
Senses Passive Perception 16
Languages Common, Celestial
Attacks Melee +8 / 3d4+5, Ranged +3 / 3d4+0, Grapple +5

Possessions: 2000 gp. Brown-green garnet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shifting Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His fur is black and curly. His copper eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He got into the Marshal business at a young age. He found a children's book about a Tabaxi Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's also a talented Cook, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and many goblins want him driven away

Flaws: Antagonistic. Bonds: Job, Adventurer, Enemies. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Shifting Of Snakes, Male Tabaxi Rogue 5
Medium (6'2") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 39 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)15 (+2) 14 (+2)13 (+1)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp.


Social Check DCs

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