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NPC Generator

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Advanced [show]


Traki Heiser, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear ponchos typically of a light tan in addition to tight pants. He has a blonde handlebar mustache and slicked back blonde hair. He wears a mask on his face.

Personality: A skeptical and narcissistic man, Traki's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Traki abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Traki and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Traki discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Traki fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his absent mother; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Adventurer, Rich, Family. Occupation: Blacksmith

Voice: Stutters

Attributes [hide]

Traki Heiser, Male Half-Elf Adept 3
Medium (4'9") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)16 (+3) 13 (+1)16 (+3)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Goblin, Draconic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Just what you see.


Social Check DCs


Zephan Verity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries a battered shield and tarnished lance as well. He has moderate length black hair. He wears a mask on his face.

Personality: He likes to make people angry or surprised. As long as the job gets done he does not care how it got done.

History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and wants his loneliness to end

Ideals: Fighting, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Locksmith

Voice: Boston accent

Attributes [hide]

Zephan Verity, Male Tiefling Cleric 3
Medium (6'7") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp.


Social Check DCs


Theodoric Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Blacksmith does. He carries with him a set of greatswords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His white hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a Bookbinder, his mother struggled to pay the bills. His childhood dream was to be a Bookbinder, but he was a colossal failure. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.

Motivation: Many dire rats want him driven away.

Ideals: Fighting. Bonds: Job, Enemies, Religious, Poor. Occupation: Blacksmith

Voice: German accent

Attributes [hide]

Theodoric Gentry, Male Half-Elf Warlock 13
Medium (5'10") Half-Elf, Lawful Evil (CR 13)
Armor Class 11
Hit Points 99 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 19 (+4)18 (+4) 12 (+1)16 (+3)
Skills Religion +8, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Orc, Goblin, Ignan, Druidic
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16433333110

Possessions: 1000 gp. Violet garnet (1000 gp). Azurite (14 gp). Banded agate (14 gp). Red garnet (70 gp). Jacinth (8000 gp). Bloodstone (80 gp).


Social Check DCs


Gerbo Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He sports a flattop hair cut. He has a dull look in his green eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the west was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Selfish, Disease. Bonds: Attractive, Immigrant. Occupation: Animal Trainer

Voice: Draws out vowels

Attributes [hide]

Gerbo Silverthread, Male Gnome Barbarian 1
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 16 (+3)16 (+3) 17 (+3)11 (+0)
Skills Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Infernal, Goblin
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp. Jade (120 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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