Shifting Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his cinnamon fur in a pixie cut. His eyes, though not visible through his cowl, are copper.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by goblins. Shifting was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Justice, Logical. Flaws: Insane. Bonds: Poor, Enemies. Occupation: Navigator
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 9)
Armor Class 15
Hit Points 74 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 18 (+4) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +8 / 3d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 170 pp. Aquamarine (1300 gp). Banded agate (12 gp). Rose (20 gp). Freshwater pearl (12 gp). Deep green spinel (70 gp). Amber (70 gp). 1 Minor magic item.
Leucis Brilliance, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear flannel. His red hair is kept up in a ponytail inside a feathered hat. His red eyes lackadaisically let the world flow into them.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great joy in being the best Marshal in town.
History: Sold as a small child to a necromancer, Leucis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his sister before him, after school he went straight into learning to become a Marshal. He has been saving his money to try and buy his sister's freedom.
Motivation: He's repulsed by the PC; and balancing his hectic life and new marshal responsibilities is difficult
Flaws: Antagonistic. Bonds: Immigrant, Job, Mentor, Family. Occupation: Marshal
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 33 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 300 gp. Black velvet mask with numerous citrines (160 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Silver comb with moonstones (600 gp). 1 Minor magic item. 1 Minor magic item.
Odo Stapleton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are gray.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Odo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it.
Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Military, Rich. Occupation: Painter
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 150 gp.
Thorin Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His hair is white and curly. His amber eyes lackadaisically let the world flow into them.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Around other people he will do his best to conceal his emotions and appear jolly.
History: Thorin was born in the south. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.
Motivation: To protect his home; and to be a masseuse again
Ideals: Joker, Persistence. Flaws: Shy. Bonds: Job, Guardian. Occupation: Dilettante
Voice: Switch between two voices
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 120 gp. Jet (70 gp). Malachite (15 gp). Tiger eye turquoise (15 gp).
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