Gunter Bulsara, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'8", this man wears a brown coat over a tan low-cut shirt, and a small hat upon his head. His silver hair is long and unkept. He wears large thick round spectacles.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invites people to come help in his community garden.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. He has since lost track of the people in his past.
Motivation: He wants nothing more than to rejoin the army; and marry his brother to traveling adventurers
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Family, Military. Occupation: Architect
Voice: Squeaky
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 11)
Armor Class 13
Hit Points 83 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Gnome
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
Possessions: 22000 sp. Amethyst (120 gp). Deep blue spinel (300 gp). Hematite (5 gp). 1 Minor magic item. 1 Minor magic item.
Donaar Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His crest is black and curly. His red eyes have a joyful gleam in them most of the time.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Donaar was left his father's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to have a good time and be beloved; and a strong sense of loyalty to dragonborn people
Ideals: Optimist, Persistence. Flaws: Racist. Bonds: Attractive, Military. Occupation: Performer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 8)
Armor Class 12
Hit Points 63 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 17 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Ignan, Infernal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 80000 cp.
Trynnicus Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears skinny pants and wears a blue and brown robe with the hood down. He has done his best to style his black crest to look like a famous performer. He has a dull look in his gold eyes.
Personality: He is happy with his job as a Laborer. He turns his eye from what people do, preferring to live and let live. He has a habit of throwing himself into exceedingly dangerous situations.
History: Trynnicus hails from a village terrorized by brigands. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To prove his worth to the world; and meet up once more with his childhood friend
Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Enemies, Adventurer. Occupation: Laborer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 80 gp. 1 Masterwork Light steel shield.
Great Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy gray fur. He wears violet trousers with white and pastel striped suspenders. He wears various colorful collared shirts. He has a hunchback. His feathered hat is riddled with cuts and holes. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Always inclined to offer people food he seems plenty friendly. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born in the east to a Sailor, Great learned a great deal about his mother's area of expertise. Brilliant and gifted he never wanted to apply himself. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and sabotage a competitor
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Sailor
Voice: High pitched, excited
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 42 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Halfling
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1300 gp. Eye agate (8 gp).
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