Drogo Kane, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man dresses in collared shirts and wears a proper scarf over his head. He has a long chestnut beard with little hanging trinkets. This green eyed easterner is not easily forgotten.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised in a mountains tribe. His necromantic abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A strong sense of loyalty to Half-Elven people; and half-elven compassion
Ideals: Justice, Gifted. Flaws: Racist. Bonds: Poor, Nature. Occupation: Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 9)
Armor Class 10
Hit Points 27 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Elven, Giant, Halfling
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
Possessions: Aquamarine (500 gp). White opal (1500 gp). Freshwater pearl (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Crampernap Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and blue handkerchief worn on his left side. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is silver and very short. His face is covered beneath a completely black helmet.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is harsh and unforgiving.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Persistence. Flaws: Shy, Antagonistic, Insomniac. Bonds: Mentor. Occupation: Barber
Voice: American accent
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 36 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 19 (+4) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Aquan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 28000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Raymond Yeardley, Male Human [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a black coat with violet slacks. His skin is fair and his fingers are delicate and long. His tied-back hair is white. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Raymond is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to raise his children well; and to unite with his brother
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Family, Rich. Occupation: Fortune-teller
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Ignan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 110 gp.
Ombul Underbough, Male Halfling [Permalink]
Personal [hide]
Description: 2'11" and muscular, this northern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his white hair in a pixie cut. His eyes are amber and beady.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and a strong sense of loyalty to halfling people
Ideals: Entrepeneur, Athletic. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Spice Merchant
Voice: Timid voice
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 35 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 500 gp.
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