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NPC Generator

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Advanced [show]


Thomas Dulmage, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who prefers to wear fine silks, though has several suits of combat armor for his hunting needs, he is not a threatening figure. He has shaved his head bald. His eyes, though not visible through his cowl, are hazel.

Personality: Stoic and calm, he prefers to meditate than take action. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: Money/treasure.

Ideals: Disciplined. Flaws: Impulsive, Disease. Bonds: Rich, Job. Occupation: Dilettante

Voice: Old Prospector

Attributes [hide]

Thomas Dulmage, Male Half-Elf Monk 7
Medium (5'9") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)16 (+3) 10 (+0)18 (+4)
Skills Acrobatics +6, Persuasion +7
Senses Passive Perception 10
Languages Common, Elven, Draconic, Ignan, Celestial
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +7

Possessions: 100000 cp. Rock crystal (20 gp). Lapis lazuli (12 gp). Carnelian (20 gp).


Social Check DCs


Wrenn Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a grey shirt with thin white vertical stripes and brown pants. His hair is long and silver with streaks of blonde, and is pulled back with small grey clips. His beard is blonde, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He comes from a rich northern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Hedonist. Bonds: Attractive, Job, Rich. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Wrenn Cobblelob, Male Gnome Commoner 1
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)12 (+1) 18 (+4)12 (+1)
Skills Athletics +2, Insight +6
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +6

Possessions: 80 gp. Red garnet (110 gp).


Social Check DCs


Serpent Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. His fur is lavender, silky, and of moderate length. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Serpent studied abroad. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by brigands. Serpent was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Gifted, Athletic. Flaws: Insomniac. Bonds: Attractive, Enemies, Family. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Serpent Of Spirit, Male Tabaxi Aristocrat 5
Medium (6'4") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)14 (+2) 13 (+1)15 (+2)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Cloak Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His fur is beige and very short. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born a particularly ugly child, much to the horror of his parents. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Cloak began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by goblins. Cloak was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Revenge; and he wants to get laid

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Has a crush, Enemies. Occupation: Servant

Voice: Speaks through clenched teeth

Attributes [hide]

Cloak Grass, Male Tabaxi Fighter 1
Medium (5'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 16 (+3)16 (+3) 15 (+2)11 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Auran
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 60 gp. Moss agate (7 gp).


Social Check DCs

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