Vassago Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple violet robe with black stripes complete with hood. He wears a small hat to hide his balding. He has several tiny topaz earrings on each ear.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He never wears the same outfit twice, unless he absolutely has to.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To share knowledge with the world; and he is greedy
Ideals: Athletic, Artistic, Logical. Flaws: Secretive. Bonds: Rich. Occupation: Junk Dealer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'9") Tiefling, Neutral Evil (CR 13)
Armor Class 12
Hit Points 88 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 3000 gp. Rich purple corundum (1400 gp). Deep blue spinel (300 gp). Carnelian (40 gp). Rhodochrosite (12 gp). Blue star sapphire (1400 gp). Brown-green garnet (100 gp). Peridot (40 gp). Pink pearl (100 gp). Pink pearl (100 gp). Amber (100 gp).
Shedinn Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears a fancy tan suit. His bronze crest is kept up in a ponytail inside a wide-brimmed hat. He has a dull look in his gold eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a poor family in the city he treasured whatever gifts he got. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Shedinn's homeland. Shedinn decided to take the middle way and become a bodyguard. He used his abilities to travel the world and help people.
Motivation: He would like to get married and retire; and he's in love
Ideals: Philantrophist, Fighting. Bonds: Attractive, Poor, Immigrant, Has a crush. Occupation: Tailor
Voice: German accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Cloud On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. He keeps his orange fur in a pixie cut. He wears a mask on his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His religion dominates his actions.
Ideals: Entrepeneur, Justice, Persistence. Bonds: Religious, Mentor. Occupation: Adventurer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 69 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Giant
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 400 gp. Alexandrite (1300 gp). Tiger eye turquoise (10 gp). Violet garnet (1300 gp). Rhodochrosite (10 gp). Blue star sapphire (1100 gp). 1 Minor magic item. 1 Minor magic item.
Ugarth Royal, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man is wearing a tight black one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. He wears his brown hair up. His eyes are a pleasant amber.
Personality: While he acts the brute, he is far gentler than he would appear. A true patriot, Ugarth would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Ugarth hails from a village terrorized by illithids. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ugarth was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Someone believes him a fraud; and revenge
Ideals: Fighting. Bonds: Poor, Immigrant, Military, Enemies. Occupation: Hunter
Voice: German accent
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
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