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NPC Generator

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Advanced [show]


Nadarr Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses like a well dressed Blacksmith does. His crest is rusty, silky, and of moderate length. His skin is flawless and his red eyes scan people very quickly.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He feeds upon the attention of others.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He used his abilities to travel the world and help people.

Motivation: He uses money and sex appeal to get what he needs; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Athletic, Philantrophist. Bonds: Job, Attractive, Rich. Occupation: Blacksmith

Voice: Stutters

Attributes [hide]

Nadarr Turnuroth, Male Dragonborn Cleric 2
Medium (6'2") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Insight +4, Performance +5
Senses Passive Perception 12
Languages Common, Druidic, Draconic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Moonstone (50 gp). Moss agate (16 gp).


Social Check DCs


Krimmon Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a top hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He dislikes all the random violence that takes place in the west. He invites people to come help in his community garden.

History: He was born several months after his mother was called into army service. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: To pay off his debts; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Pacifist, Philantrophist. Bonds: Military, Criminal record, Debt. Occupation: Courier

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Krimmon Tealeaf, Male Halfling Druid 10
Small (3'4") Halfling, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 53 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills History +5, Insight +5
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Aramil Plemens, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is renowned for his bright red suits and hats. He wears a top hat to cover his moderate length golden hair. His green eyes are slightly larger than normal.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He is a Hag in disguise. Cursed with vampirism at a very young age, Aramil has worked very hard to control his curse. During his travels, Aramil and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Aramil discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Aramil fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers

Ideals: Justice, Optimist. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Body Guard

Voice: Soft and mumbly

Attributes [hide]

Aramil Plemens, Male Half-Elf Expert 6
Medium (4'10") Half-Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 18 (+4)14 (+2)
Skills Animal Handling +7, Performance +5
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp.


Social Check DCs


Don Clive, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is greasy and uncared for. His fierce brown eyes like to dwell on things.

Personality: Don is depressed about a lot of things. He tends to be a nihilist. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Logical. Flaws: Ugly, Depressed. Occupation: Layabout

Voice: Squeaky

Attributes [hide]

Don Clive, Male Human Monk 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)13 (+1) 15 (+2)9 (-1)
Skills Deception +1, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 50 gp. Sardonyx (40 gp). 2 Alchemist’s fire.


Social Check DCs

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