Ahvain Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, white, dusty cloak. His chestnut hair is cut short with large spiked bangs in the front. His gray eyes dart from person to person.
Personality: He is calm most of the time but flees social interaction. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the north to a Mason, Ahvain learned a great deal about his father's area of expertise. His druidic abilities were realized during a raid on his village. He struck the Mason job and began his own company from there.
Motivation: To reunite with his old friends; and retire the richest man in the north
Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Mason
Voice: Soft and mumbly
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 51 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 4000 gp. Embroidered and bejeweled glove (1000 gp). Silver comb with moonstones (800 gp). Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (400 gp). Jeweled anklet (1000 gp). Fire opal pendant on a fine gold chain (400 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alvyn Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a robe, a symbol of magic around his neck, and a greataxe on his belt. He sports a long golden beard, and similarly colored long hair. His eyes are hazel and catlike.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has money and likes to spend it; and expand his business
Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Job, Rich. Occupation: Spice Merchant
Voice: High pitched and raspy
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 24000 sp.
Nuraval Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is generally shirtless and showing off his tattooed chest. His silver hair is lengthy. His eyes are likewise blue.
Personality: Nuraval is depressed about a lot of things. He tends to be a nihilist. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Depressed, Secretive. Bonds: Military, Criminal record. Occupation: Glassblower
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 160 gp. 1 Darkwood Buckler.
Borun TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He typically wears blue cloth garments or leather armor. His auburn hair is heavily combed to the left. He has a tattooed face.
Personality: Confrontational and typically high on some drug or another. He is harsh and unforgiving.
History: He was born several months after his father was called into army service. A gifted student he started as a Mercenary, but he got bored and became a Sellsword. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and he is unsatisfied with his job
Flaws: Addict, Antagonistic. Bonds: Attractive, Military, Job. Occupation: Sellsword
Voice: American accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Gnome, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6
Possessions: 5000 sp.
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