Nim Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears baggy red pantaloons and a brown scarf. His auburn hair is styled in orderly dreadlocks. He wears a mask on his face.
Personality: Nim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To prove his worth to the world; and he has money and likes to spend it
Ideals: Extrovert, Optimist, Entrepeneur. Flaws: Impulsive. Bonds: Rich. Occupation: Mortician
Voice: Nasally tone
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 17 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Halfling, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Sammal Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a violet poncho over his likewise colored trousers and shirt. He keeps his long chestnut hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in the east, but his parents moved at a very young age to the north. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to illithids.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Shy. Bonds: Enemies, Immigrant. Occupation: Armorer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Crowbar. 1 Masterwork Artisan’s tools. 1 Masterwork Musical instrument.
Vondal Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his crossbow. His whole body is exceptionally muscular. He has a blonde handlebar mustache and slicked back blonde hair. He has gleaming, smiling brown eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born in the west, but his parents moved at a very young age to the south. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.
Motivation: Wants to work out more often; and someone believes him a fraud
Ideals: Athletic, Optimist. Bonds: Immigrant, In love. Occupation: Bowyer
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1 Half-Plate.
Skamos Pain, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is dressed in a clean green cloak covering his clean studded leather. His hair is silver, silky, and of moderate length. His face is covered beneath a completely black helmet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also is a firm believer in the manly ideal.
History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Skamos fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He desires power and/or immortality.
Ideals: Disciplined, Fighting. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Mayor
Voice: Dutch accent
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 102 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 21 (+5) |
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 6000 gp. Chrysoberyl (100 gp). Red-brown spinel (100 gp). Citrine (80 gp). Star ruby (1100 gp). Black star sapphire (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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