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NPC Generator

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Advanced [show]


Modean Hurt, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he usually wears his black robe and has his trident always slung over his shoulder, and is pretty ugly. His red hair is long and unkept. His eyes are silver and he is always smoking a pipe.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He is obsessed with a lost civilization.

History: Born to a Spice Merchant, his father struggled to pay the bills. A gifted student he started as a Spice Merchant, but he got bored and became a Fisher. He became a Fisher soon after.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Poor, Job. Occupation: Fisher

Voice: Speaks with squeezed throat

Attributes [hide]

Modean Hurt, Male Tiefling Warlock 7
Medium (6'10") Tiefling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 61 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)11 (+0) 13 (+1)12 (+1)
Skills Athletics +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 200 gp. Jeweled anklet (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp).


Social Check DCs


Dean Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is unkempt and raggedy. He has a dull look in his brown eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He also has developed a complete distrust of the Merchant profession.

History: The child of a Merchant, who enjoyed hunting, Dean was taken on many hunting expeditions. Like his father and his brother before him, after school he went straight into learning to become a Painter. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Nature. Occupation: Painter

Voice: Ums and uhs a lot

Attributes [hide]

Dean Beitz, Male Human Commoner 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills Athletics +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Osco Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: This man tends to wear a green poncho over his likewise colored trousers and shirt. He is muscular with a powerful set of arms. He has dyed his greying red hair a little too much giving a sharp red color. He is very pretty but has cold, dead eyes.

Personality: He dislikes all the random violence that takes place in the east. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Osco was born in the east. At a young age he loved to build and create. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he has decided he is irredeemable

Ideals: Pacifist, Persistence. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Sailor

Voice: Complex vocabulary, royal

Attributes [hide]

Osco Wiseacre, Male Halfling Adept 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 16
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 15 (+2)8 (-1) 12 (+1)13 (+1)
Skills Intimidation +4, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 5000 sp. Sard (40 gp). Golden yellow topaz (1200 gp). Red spinel (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nithther Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a simple tan robe with pastel stripes complete with hood. His blue crest has been sun bleached extensively. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a minor phobia of water and hates getting wet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was turned out during the war. He and his family wandered west to less war torn lands. He has drifted from career to career and currently works as a Dyer.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and wants to open a new tavern

Flaws: Fearful, Mundane, PTSD. Bonds: Attractive, Job. Occupation: Dyer

Voice: Sounds elderly

Attributes [hide]

Nithther Xephyrbahnor, Male Dragonborn Druid 3
Medium (6'6") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 13 (+1)16 (+3)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. 1 Antitoxin. 1 Holy water. 1 Smokesticks.


Social Check DCs

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