Hamil Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears light armors faded through time and improper care. His white hair, when down, is lengthy. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: A deeply religious man he believes everything happens for a reason. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Hamil was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.
Motivation: His religion dominates his actions.
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Religious. Occupation: Painter
Voice: Low range voice
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 8)
Armor Class 14
Hit Points 34 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 1600 gp. Azurite (11 gp). Jasper (70 gp). Banded agate (11 gp). Golden yellow topaz (1100 gp). Red garnet (130 gp). 1 Minor magic item. 1 Minor magic item.
Trey Kitchur, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely grey suit with brown socks and a vest with buckled shoes. He has a slight overbite and is overall scrawny. His golden hair is braided into rings. His face is scarred and worn.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A true patriot, Trey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Athletic. Flaws: Ugly. Bonds: Nature, Military, Criminal record. Occupation: Dyer
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp. Large well-done wool tapestry (300 gp).
River Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears professional attire. He has a moderate pudge and is not very fit. He keeps his gray fur in a pixie cut. He is very pretty but has cold, dead eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with finding treasure.
History: Born in the east his family was never financially stable. River abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends.
Ideals: Joker. Bonds: Attractive, Adventurer, Poor, Religious. Occupation: Fisher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 61 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 18 (+4) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Terran, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 2 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hoshû Merton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bristling with hidden weapons, mostly lances and tridents. His blonde hair, when down, is lengthy. His eyes, though not visible through his cowl, are amber.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has set out to sabotage the competition.
Motivation: His religion dominates his actions; and he has passion for adventuring and risk
Ideals: Gifted. Bonds: Criminal record, Adventurer, Religious, Job. Occupation: Assassin
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 57 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5
Possessions: 500 gp.
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