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NPC Generator

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Guy Royston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing the road beaten gear of a warrior. His silver hair is lengthy and is close to two feet long. His fierce brown eyes like to dwell on things.

Personality: He likes to make people angry or surprised. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Guy lived on a farm with his mother, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He was always very intelligent and has formed a secret society of philosophers.

Motivation: A strong sense of loyalty to Human people; and to unite with his sister

Ideals: Fighting. Flaws: Antagonistic, Secretive, Racist. Bonds: Family. Occupation: Beggar

Voice: German accent

Attributes [hide]

Guy Royston, Male Human Wizard 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fenriz Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery. He has a penchant for wearing a ring with an oversized opal on his left hand. His hair is short and purple. His eyes are likewise red.

Personality: Aggressive, abrasive, and angry, Fenriz embodies much of what other species detest in the Tieflings. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: The child of a Barber, who enjoyed hunting, Fenriz was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Fenriz took refuge in the large cave and found the beat up shortbow and armor he uses now. He tends to his Weaver job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Rich, Nature, Job. Occupation: Weaver

Voice: Slurs words

Attributes [hide]

Fenriz Ecstasy, Male Tiefling Adept 4
Medium (6'3") Tiefling, Neutral Good (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)9 (-1) 12 (+1)15 (+2)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp.


Social Check DCs


Mozikth Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears white leather gloves, a white jacket, and tight pants. His whole body is exceptionally muscular. His green crest, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. He is afraid of women and trembles around them

History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mozikth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mozikth. He moves from town to town, unable to find a place to settle.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Mentor, Criminal record. Occupation: Mercenary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Mozikth Dhyrktelonis, Male Dragonborn Expert 3
Medium (6'7") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)16 (+3) 11 (+0)17 (+3)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Auran, Elven, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Solid gold idol (800 gp).


Social Check DCs


Miles Mori, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and his gloved hand is found clutching a sword. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a pair of adventurers, Miles grew up listening to his father's many stories. Through the years after Miles was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Miles's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Miles and his spouse have recently divorced.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Mentor, Adventurer. Occupation: Herbalist

Voice: Speaks like tongue is numb

Attributes [hide]

Miles Mori, Male Human Commoner 11
Medium (6'6") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 34 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)14 (+2) 10 (+0)18 (+4)
Skills Nature +6, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Elven
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3

Possessions: 400 gp. Golden yellow topaz (300 gp). Zircon (60 gp). Moss agate (4 gp). Fiery yellow corundum (1200 gp). Alexandrite (300 gp). Deep blue spinel (300 gp). Violet garnet (300 gp). Blue quartz (4 gp). Bloodstone (60 gp). Aquamarine (300 gp).


Social Check DCs

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