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NPC Generator

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Advanced [show]


Kerkad Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally shirtless and showing off his tattooed chest. He sports a flattop crest cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He is business-like. He takes instructions and follows them to the letter. Energy wise he seems alert and responsive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He now owns his own business.

Motivation: To be a Mercenary again; and he is terrified, and will act out of fear

Ideals: Athletic, Professionalism. Flaws: Fearful. Bonds: Rich, Job. Occupation: Butcher

Voice: Speaks with squeezed throat

Attributes [hide]

Kerkad Xephyrbahnor, Male Dragonborn Aristocrat 1
Medium (6'5") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 11 (+0)16 (+3)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp. 1 Chain shirt.


Social Check DCs


Tricking Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He wears a blue Stetson hat and blue clothes. He keeps his orange fur in a flapper bob. He has amber eyes and a blue hat with a violet feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a poor family in the city he treasured whatever gifts he got. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Flaws: Impulsive, Antagonistic. Bonds: Attractive, Guardian, Poor, Criminal record. Occupation: Courier

Voice: High pitched, excited

Attributes [hide]

Tricking Thunder, Male Tabaxi Barbarian 10
Medium (6'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 97 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 10 (+0)17 (+3)
Skills History +6, Insight +4
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 280 pp. Malachite (15 gp). Azurite (15 gp). Jasper (40 gp). Sardonyx (40 gp). Deep blue spinel (300 gp). Golden pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Druuk Kenley, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a lot of dark rich colors, with gold accents. He wears a broad hat to hide his balding. His gray eyes dart from person to person.

Personality: He is very quiet and rarely speaks above a whisper. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his mother and his brother before him, after school he went straight into learning to become a Map Maker. He struck the Map Maker job and began his own company from there.

Motivation: Sabotage a competitor; and to be a knight again

Flaws: Shy. Bonds: Attractive, Job, Military. Occupation: Map Maker

Voice: Scottish accent

Attributes [hide]

Druuk Kenley, Male Half-Orc Warlock 6
Medium (5'3") Half-Orc, Chaotic Good (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Insight +5, Investigation +4
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 900 gp. Citrine (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mugrunden Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a white suit, yellow shirt, and white tie. He is portly but not overly obese. He keeps his white crest in a flapper bob. His gold eyes dart from person to person to random spaces in the air.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Mugrunden lived on a farm with his mother, near the main road leading to a nearby town. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their daughter. He worked as a Navigator, and he later adopted a second daughter.

Motivation: He is wracked by social anxiety; and he wants revenge against gnolls

Flaws: Ugly, Fearful. Bonds: Military, Family, Enemies. Occupation: Navigator

Voice: Breathy voice

Attributes [hide]

Mugrunden Beryntolthropal, Male Dragonborn Wizard 14
Medium (6'2") Dragonborn, Lawful Evil (CR 14)
Armor Class 12
Hit Points 69 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 17 (+3)11 (+0) 14 (+2)17 (+3)
Skills Arcana +5, Performance +8
Senses Passive Perception 12
Languages Common
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344

Possessions: 2000 gp. Star rose quartz (20 gp). Moonstone (20 gp). Red spinel (100 gp). Red-brown spinel (100 gp). Violet garnet (1200 gp). Jet (100 gp). Deep green spinel (100 gp). Blue quartz (8 gp). Onyx (20 gp). Carnelian (20 gp). Aquamarine (1200 gp). Fire opal (500 gp). 1 Medium magic item.


Social Check DCs

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