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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Don Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear flannel. His moppish black hair is in a traditional bowl cut. His brown eyes have a joyful gleam in them most of the time.

Personality: He acts crazy and hedonistic. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Merchant father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Athletic, Extrovert. Flaws: Hedonist, Disease. Occupation: Adventurer

Voice: Soothing and warm

Attributes [hide]

Don Amakiir, Male Half-Elf Paladin 3
Medium (5'6") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)9 (-1) 17 (+3)12 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Krimp Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears silk and lounges about seductively. His hair is cut close to his head. His eyes are violet and catlike.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is able to make almost anything out of random pieces of junk.

History: His mother raised him in a mountain cabin. A gifted student he started as a Fisher, but he got bored and became a Dilettante. He has set out to sabotage the competition.

Motivation: Further expansion of business; and expand his business

Ideals: Gifted. Bonds: Attractive, Poor, Nature, Job. Occupation: Dilettante

Voice: Low and grunting

Attributes [hide]

Krimp Gracey, Male Half-Orc Cleric 11
Medium (6'5") Half-Orc, Neutral Good (CR 11)
Armor Class 9
Hit Points 71 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)13 (+1) 13 (+1)11 (+0)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 1200 gp.


Social Check DCs


Wrenn Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tight fitting tan shirt and pants. His hair, while still mostly brown, has prominent grey streaks. He has brown eyes.

Personality: He is overprotective of those who hire his services. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. Some 10 years later his spouse died after the birth of his son. Heartbroken, Wrenn never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wants a kiss; and he would like to get married and retire

Bonds: Guardian, Immigrant, Job, In love, Has a crush. Occupation: Blacksmith

Voice: Low range voice

Attributes [hide]

Wrenn Timbers, Male Gnome Warrior 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)16 (+3) 13 (+1)13 (+1)
Skills History +5, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Terran, Sylvan, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Ulfgar Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft brown waves gently in the breeze. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His amber eyes peer out from beneath his Stetson red hat.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.

Motivation: He is greedy.

Ideals: Optimist, Philantrophist. Flaws: Addict. Bonds: Rich. Occupation: Map Maker

Voice: Switch between two voices

Attributes [hide]

Ulfgar Dankil, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 13 (+1)7 (-2)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 60 gp. 1 Half-Plate.


Social Check DCs

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