Duergath Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: 4'1" and lanky with angular features, he is an attractive figure. He wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair is cut close to his head. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Emotional. Bonds: Attractive, Immigrant, Religious, Enemies. Occupation: Map Maker
Voice: Can't modulate volume
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Aquan, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 350 gp. 1 Chain shirt.
Rimmon Absence, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He very much looks the part of a Beggar. He has moderate length chestnut hair. His face is covered beneath a completely black helmet.
Personality: He is business-like. He takes instructions and follows them to the letter. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Rimmon was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Beggar work with an outfit from a few towns over. Beggar work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Beggar job and began his own company from there.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Professionalism, Optimist. Flaws: Ugly. Bonds: Job. Occupation: Beggar
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Draconic, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Smoky quartz (40 gp).
Donaar Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long brass crest kept up in a rat tail. He wears a mask on his face.
Personality: He is witty, but his monotone delivery comes off as unnerving His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Athletic, Joker, Gifted. Bonds: Poor, Religious. Occupation: Navigator
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 30 pp. Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Half-Plate.
Nordak Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes are slightly larger than normal.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Gifted from a young age, Nordak studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and he is greedy
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Scribe
Voice: Scratchy, weak
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Elven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 900 sp. 1 Climber’s kit.
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Their contribution stands as a beacon of hope for all adventurers!

