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NPC Generator

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Skûn Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many green ritualistic tattoos. He wears professional attire. He keeps his golden hair in a flapper bob. His eyes are blue and catlike.

Personality: He loves telling others what to do and how they should feel about things. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Skûn was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Opinionated, Philantrophist. Bonds: Attractive, Poor, Adventurer. Occupation: Mayor

Voice: Australian accent

Attributes [hide]

Skûn Cooper, Male Half-Orc Druid 4
Medium (5'0") Half-Orc, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)7 (-2) 13 (+1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 40000 sp.


Social Check DCs


Gennal Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of strength on his torso. He is bristling with hidden weapons, mostly ceremonial daggers and rapiers. His red hair is braided into rings. His violet unseeing eyes seem to look past you.

Personality: He is overprotective of those who hire his services. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born the only child of a wealthy merchant. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Fisher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To clean up the streets; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur. Flaws: Disease, Impulsive. Bonds: Criminal record, Guardian. Occupation: Fisher

Voice: High pitched, excited

Attributes [hide]

Gennal Iranapha, Male Elf Ranger 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)15 (+2) 10 (+0)13 (+1)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Elven, Auran, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs


Borun Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His hair is greying and his face has many wrinkles. He has hazel eyes.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He has a minor phobia of water and hates getting wet.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Borun reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: Halfling compassion; and he is currently in port desperately looking for someone to get him out

Flaws: Racist, Fearful. Bonds: Military, Slave. Occupation: Miner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Borun Honeypot, Male Halfling Warrior 9
Small (2'10") Halfling, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 79 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)18 (+4) 15 (+2)13 (+1)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Druidic, Ignan, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +4

Possessions: 3000 sp. Fire opal (500 gp). Red spinel (50 gp). Blue quartz (4 gp).


Social Check DCs


Baern Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and is renowned for his bright tan suits and hats. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and catlike.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Baern grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Baern. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To be a Carpenter again; and he seems to be bored by most things

Ideals: Athletic, Impeccable. Flaws: Mundane. Bonds: Religious, Criminal record, Job. Occupation: Barber

Voice: Sleepy voice

Attributes [hide]

Baern Gorunn, Male Dwarf Ranger 3
Medium (4'2") Dwarf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)17 (+3) 11 (+0)8 (-1)
Skills Arcana +5, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Sylvan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs

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