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Advanced [show]


Baern Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'1" when asserting himself. He is bald on top and has large white tufts of hair around his ears. This violet eyed westerner is not easily forgotten.

Personality: Baern is depressed about a lot of things. He tends to be a nihilist. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Baern grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Baern. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Ugly, Depressed. Bonds: Criminal record. Occupation: Seamstress

Voice: Hard of hearing, loud

Attributes [hide]

Baern Loderr, Male Dwarf Ranger 7
Medium (4'1") Dwarf, True Neutral (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)12 (+1) 13 (+1)9 (-1)
Skills Deception +2, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beloril Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear yellow clothing when he does not wear armor. He has no hair. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fisher. He hasn't told them the truth, but wants to settle down with them.

Motivation: To unite with his sister; and he wants to get laid

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Has a crush, Family. Occupation: Unemployed

Voice: Timid voice

Attributes [hide]

Beloril Torunn, Male Dwarf Warrior 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)13 (+1) 11 (+0)14 (+2)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Ethereal Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'8" northern man, he wears bulky brown painted plate armor. He wears a colorful flower in his orange fur. His yellow unseeing eyes seem to look past you.

Personality: Abrasive and pushy, he has a hard time making friends. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Attractive, Religious. Occupation: Layabout

Voice: Soft and melodious

Attributes [hide]

Ethereal Plume, Male Tabaxi Bard 10
Medium (6'8") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 63 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)14 (+2) 10 (+0)14 (+2)
Skills Investigation +6, Medicine +4
Senses Passive Perception 10
Languages Common, Ignan, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: Carved bone or ivory statuette (90 gp). A roughly beaten golden orb (80 gp). Silver comb with moonstones (900 gp). Golden circlet with four aquamarines (4000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver chalice with lapis lazuli gems (80 gp).


Social Check DCs


Senteq Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a lot of dark rich colors, with gold accents. His hair is golden and very short. He has green eyes and a red hat with a white feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He pushes his goals aggressively. He is also a coward if confronted.

History: Senteq was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is terrified, and will act out of fear.

Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, Religious. Occupation: Stableman

Voice: Excited and jittery

Attributes [hide]

Senteq Boondiggles, Male Gnome Fighter 6
Small (3'6") Gnome, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 51 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)10 (+0) 17 (+3)13 (+1)
Skills Investigation +3, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 gp. 1 Masterwork Musical instrument.


Social Check DCs

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