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NPC Generator

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Advanced [show]


Smoking Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with wide-brimmed hat, and sports empty pouches on his belt. His white fur is braided into rings. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the west to a Blacksmith, Smoking learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 3 years later his spouse died after the birth of his son. Heartbroken, Smoking never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: To be a Laborer again; and he is unsatisfied with his job

Flaws: Ugly, Insomniac, Fearful. Bonds: Job, In love. Occupation: Blacksmith

Voice: High pitched, excited

Attributes [hide]

Smoking Hummingbird, Male Tabaxi Wizard 14
Medium (6'7") Tabaxi, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 81 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills Insight +5, Investigation +6
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144444

Possessions: 4000 gp.


Social Check DCs


Karash Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep tan leather and dull white iron scale mail. He has a penchant for wearing a ring with an oversized topaz on his left hand. He wears a deerstalker hat to cover his moderate length red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. When Karash reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Karash and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Attractive, Military. Occupation: Sailor

Voice: Relaxed voice

Attributes [hide]

Karash Marlowe, Male Half-Orc Aristocrat 3
Medium (6'10") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)11 (+0) 11 (+0)16 (+3)
Skills Deception +5, History +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Oskar Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dark leathers with embroidery. His long silver hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Oskar wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a island tribe. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and wishes to resurrect an old love

Ideals: Disciplined. Flaws: Ugly. Bonds: In love, Nature, Rich. Occupation: Ruler

Voice: Soft and melodious

Attributes [hide]

Oskar Gorunn, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, History +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 800 sp.


Social Check DCs


Galinndan Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears an entirely tan suit with green socks and a vest with buckled shoes. His whole body is exceptionally muscular. With a patchy red beard and wild red hair. His eyes are likewise violet. His teeth are white and perfect.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Galinndan was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Tanner job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting. Bonds: Immigrant, Attractive, Job, Nature. Occupation: Tanner

Voice: Thin and wheezing

Attributes [hide]

Galinndan Xistsrith, Male Elf Expert 3
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics +5, Athletics +2
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2

Possessions: 400 gp. 2 Smokesticks. 2 Smokesticks. 1 Holy water.


Social Check DCs

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