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Advanced [show]


Krimmon Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He very much looks the part of a Blacksmith. His skin is fair and his fingers are delicate and long. His hair is auburn and very short. He has gleaming, smiling amber eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by brigands. Krimmon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Someone believes him a fraud; and revenge

Flaws: Shy. Bonds: Job, Enemies, Mentor, Religious. Occupation: Blacksmith

Voice: Low range voice

Attributes [hide]

Krimmon Elderberry, Male Halfling Paladin 9
Small (3'0") Halfling, True Neutral (CR 9)
Armor Class 14
Hit Points 67 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)14 (+2) 15 (+2)17 (+3)
Skills Acrobatics +6, History +5
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Undercommon
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Roge Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'0" and is typically in his Fortune-teller uniform. His feathered hat is riddled with cuts and holes. His green eyes dart from person to person.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He has worked as a Fortune-teller like his mother before him.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Adventurer, Rich. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Roge Tosscobble, Male Halfling Cleric 2
Small (3'0") Halfling, Neutral Good (CR 2)
Armor Class 16
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)20 (+5) 16 (+3)8 (-1) 15 (+2)11 (+0)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 400 gp.


Social Check DCs


Hunter Badger, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a Stetson hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Hunter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He is a Lamia in disguise. Brilliant and gifted he never wanted to apply himself. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and he wants to meet his childhood hero

Ideals: Athletic, Gifted. Bonds: Adventurer, Attractive, Family. Occupation: Dilettante

Voice: Aggressive tone

Attributes [hide]

Hunter Badger, Male Human Druid 2
Medium (5'10") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)11 (+0) 17 (+3)15 (+2)
Skills Athletics +4, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 400 gp.


Social Check DCs


Edge Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. He has styled his yellow fur well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Edge took refuge in the old dungeon and found the beat up hammer and armor he uses now. He now owns his own business.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and someone believes him a fraud

Ideals: Justice. Flaws: Shy. Bonds: Nature, Job, Enemies. Occupation: Miller

Voice: Uses sign language

Attributes [hide]

Edge Shoe, Male Tabaxi Cleric 7
Medium (6'7") Tabaxi, Lawful Good (CR 7)
Armor Class 13
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)9 (-1) 12 (+1)19 (+4)
Skills History +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Embroidered and bejeweled glove (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Gold music box (1000 gp).


Social Check DCs

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