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NPC Generator

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Advanced [show]


Purban Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has a small bristly mustache and wavy silver hair. His fierce hazel eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of southern immigrants he idolized his father. He found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Bonds: Rich, Adventurer, Immigrant. Occupation: Fortune-teller

Voice: Booming voice

Attributes [hide]

Purban Jamjar, Male Halfling Druid 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 15 (+2)11 (+0) 8 (-1)14 (+2)
Skills Athletics +4, Survival +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Zephan Panic, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear flannel. His hair is short and white. He has gleaming, smiling black eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in a small village he learned the ways of the warrior from his father. His parents enrolled him in a Adept school at a young age so that he could practice his divine talents. He has achieved small success as a Assassin.

Motivation: He has a crush on the local Mayor.

Ideals: Fighting, Gifted. Bonds: Job, Has a crush, Adventurer. Occupation: Assassin

Voice: Speaks with squeezed throat

Attributes [hide]

Zephan Panic, Male Tiefling Adept 8
Medium (6'6") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 68 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)16 (+3) 10 (+0)13 (+1)
Skills Deception +4, Investigation +6
Senses Passive Perception 10
Languages Common, Sylvan, Auran, Celestial
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1200 gp. Solid gold idol (900 gp).


Social Check DCs


Gerald Marlowe, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tan vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is styled in orderly dreadlocks. His hazel eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Someone believes him a fraud; and he is compelled to act according to his religious beliefs

Flaws: Ugly. Bonds: Nature, Rich, Religious, Enemies. Occupation: Soapmaker

Voice: Prounounces S like Z

Attributes [hide]

Gerald Marlowe, Male Human Commoner 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)8 (-1) 13 (+1)8 (-1)
Skills Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dagger Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His yellow fur is lengthy. His eyes are green and he is always smoking a pipe.

Personality: He has a massive crush on the younger sibling of the Weaver who has hired him part-time. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the west. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: Wants a kiss; and he's in love

Flaws: Impulsive. Bonds: Poor, Has a crush, Immigrant. Occupation: Weaver

Voice: Indian accent

Attributes [hide]

Dagger Of Spirit, Male Tabaxi Wizard 8
Medium (5'0") Tabaxi, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 30 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)9 (-1) 10 (+0)16 (+3)
Skills Medicine +3, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Aquamarine (700 gp). Banded agate (6 gp). Malachite (6 gp). Silver pearl (140 gp).


Social Check DCs

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