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NPC Generator

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Advanced [show]


Oblar TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tattered old clothes. His golden hair and beard is wavy and long. His thin eyebrows rest above his beady violet eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is skeptical of what others tell him and is slow to trust.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and he is terrified, and will act out of fear

Ideals: Athletic, Philantrophist. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Shoemaker

Voice: Excited and jittery

Attributes [hide]

Oblar TellPenny, Male Halfling Ranger 7
Small (3'4") Halfling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 400 gp.


Social Check DCs


Uraim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and muscular, this eastern man is dressed in a clean tan cloak covering his clean studded leather. His black hair is lengthy. His face is scarred and worn.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the east to a Knight, Uraim learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: To be a Roofer again.

Ideals: Athletic, Fighting. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Knight

Voice: Thin and wheezing

Attributes [hide]

Uraim Deepdelver, Male Dwarf Warrior 3
Medium (4'1") Dwarf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)10 (+0) 17 (+3)16 (+3)
Skills Deception +5, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Patrin Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a rose on it. His silver crest is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. The war was a terrible time for him, and Patrin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a pair of adventurers, Patrin grew up listening to his father's many stories. Through the years after Patrin was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Patrin's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He's repulsed by the PC; and he's looking for his big break

Flaws: Insane, Antagonistic, Depressed. Bonds: Attractive, Military, Adventurer. Occupation: Guard

Voice: Mousy voice

Attributes [hide]

Patrin Jerynomonis, Male Dragonborn Monk 5
Medium (6'7") Dragonborn, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 12 (+1)15 (+2) 11 (+0)15 (+2)
Skills Acrobatics +4, History +5
Senses Passive Perception 10
Languages Common, Giant, Druidic
Attacks Melee +8 / 2d4+5, Ranged +4 / 2d4+1, Grapple +5

Possessions: 500 gp.


Social Check DCs


Fibblestib Leffery, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. He keeps his long silver hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also is a firm believer in the manly ideal.

History: Born to a Navigator, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Immigrant, Poor. Occupation: Shoemaker

Voice: growls and snarls, animalistic

Attributes [hide]

Fibblestib Leffery, Male Gnome Adept 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 500 gp.


Social Check DCs

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