Thar Law, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears baggy tan pantaloons and a blue scarf. His chestnut hair is slicked back into a classic pompadour. He has a dull look in his amber eyes.
Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the west to a Fletcher, Thar learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has dedicated himself to building a better trade route.
Motivation: He feels threatened by others; and he is unsatisfied with his job
Flaws: Fearful. Bonds: Job, Military, Adventurer. Occupation: Fletcher
Voice: Stutters
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 7 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 16000 cp.
Trail Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has no fur. His eyes are likewise blue.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in the east. Trail was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Glassblower. Recently he has begun working with bootleggers and crooks.
Motivation: He feels the way he acts is they only way to get by in the world; and he has comitted a past crime that haunts him to this day
Ideals: Impeccable. Flaws: Ugly. Bonds: Nature, Immigrant, Criminal record. Occupation: Glassblower
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 9)
Armor Class 11
Hit Points 27 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Infernal, Giant, Druidic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 80 pp. Black opal (900 gp). Hematite (11 gp). Red garnet (70 gp). Fiery yellow corundum (900 gp). Pink pearl (70 gp). Iolite (70 gp). Black star sapphire (900 gp). Blue quartz (11 gp).
Seven Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears light armors faded through time and improper care. He wears a colorful flower in his lavender fur. His yellow eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.
History: Seven hails from a village terrorized by orcs. After coming to the age of reason, Seven took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Tailor
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Thoradin Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is portly but not overly obese. He has a red handlebar mustache and slicked back red hair. His eyes are likewise green.
Personality: Prone to second guessing himself, he comes off as nervous. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He has worked as a Armorer like his father before him.
Motivation: Doesn't want to be a Armorer and was forced into it by his family; and an old rival family wants him found
Ideals: Extrovert. Flaws: Shy. Bonds: Military, Job, Family. Occupation: Armorer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 59 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Gnome, Terran
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 300 pp. Rock crystal (80 gp). Chrysoprase (80 gp). Chalcedony (80 gp). Rock crystal (80 gp). Rock crystal (80 gp). Peridot (80 gp). Citrine (80 gp). Obsidian (14 gp). Aquamarine (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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