Trynnicus Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His green crest is heavily combed to the left. He has a dull look in his gold eyes.
Personality: He is extraordinarily eccentric. He does not trust anyone and sleeps with one eye open.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ruler arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.
Motivation: To get a good night's sleep; and he is greedy
Flaws: Ugly, Insane, Insomniac. Bonds: Rich. Occupation: Ruler
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Draconic, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: Jade (110 gp). Lapis lazuli (4 gp). Onyx (20 gp).
Norman Nibley, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright violet suits and hats. He carries a battered greataxe and tarnished scythe as well. His long red hair reaches down to his waist. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in a small village he learned the ways of the warrior from his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He is currently in port desperately looking for someone to get him out; and a rival would like him out of the picture
Ideals: Fighting, Justice, Extrovert, Entrepeneur. Flaws: Addict. Bonds: Slave. Occupation: Dyer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
Possessions: 110 gp.
Altho Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a faded coat and loose pants complete with small hat. He has a penchant for wearing a ring with an oversized amber on his left hand. With a patchy red beard and wild red hair. His eyes are brown and he is always smoking a pipe.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot resist a sob story and will often dote over anyone who has one.
History: Altho was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has passion for adventuring and risk; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Family, Adventurer. Occupation: Brewer
Voice: Gruff and masculine
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 14)
Armor Class 11
Hit Points 74 (14d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 15 (+2) | 11 (+0) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 2000 gp. Banded agate (15 gp). Azurite (15 gp). Banded agate (15 gp). Golden yellow topaz (400 gp). Freshwater pearl (15 gp). Moonstone (80 gp). Smoky quartz (80 gp). Banded agate (15 gp). Freshwater pearl (15 gp). Tourmaline (60 gp). Pink pearl (60 gp). Fire opal (400 gp). White pearl (60 gp). Silver pearl (60 gp). Rhodochrosite (15 gp). Red-brown spinel (60 gp). 1 Medium magic item.
Kyle Ramsay, Male Human [Permalink]
Personal [hide]
Description: A 5'6" northern man, he dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is lengthy. His eyes, though not visible through his cowl, are gray.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in the north, but his parents moved at a very young age to the south. His childhood dream was to be a Sailor, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 40 gp.
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Their contribution stands as a beacon of hope for all adventurers!


