Trym Stanton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear flannel. His red hair, when down, is lengthy. His amber eyes are slightly larger than normal.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the large cave and found the beat up scimitar and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To protect his home; and he's attracted to the pc
Ideals: Joker. Flaws: Mundane. Bonds: Nature, Has a crush, Guardian. Occupation: Bookbinder
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Undercommon, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Windy Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His orange fur is heavily combed to the left. He has a dull look in his green eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: The child of southern immigrants he idolized his father. He helped his father out around the business and became quite the natural. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice. Bonds: Rich, Immigrant, Job. Occupation: Sage
Voice: American accent
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 9 (-1) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Sylvan, Druidic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Azaki Teinithra, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his shortspear. His silver hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Azaki will drive conversation. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Azaki has worked very hard to control his curse. Some 5 years later his spouse died after the birth of his son. Heartbroken, Azaki never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and wishes to resurrect an old love
Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: In love. Occupation: Detective
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp.
Delg Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears a worn and beaten armor. His hair is brown and very short. His amber eyes lackadaisically let the world flow into them.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His job bores him to no end. He has decided to make it more interesting.
History: He was born in the north, but his parents moved at a very young age to the west. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has set out to sabotage the competition.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and further expansion of business
Ideals: Optimist. Bonds: Adventurer, Criminal record, Immigrant, Job. Occupation: Sailor
Voice: Smoker's lung
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 17 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Draconic, Sylvan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Masterwork Common Melee.
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