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NPC Generator

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Advanced [show]


Theriatis Siannodel, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'10" has a big stupid grin on his face most of the time. He prefers to wear flannel. His black hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Theriatis has worked very hard to control his curse. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is compelled to act according to his religious beliefs; and he's looking for his big break

Ideals: Joker. Flaws: Disease. Bonds: Criminal record, Adventurer, Religious. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Theriatis Siannodel, Male Elf Expert 3
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)8 (-1) 10 (+0)14 (+2)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hupe Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear blue clothing when he does not wear armor. His tied-back hair is auburn. His fair skin shows little sign of his aristocratic breeding.

Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Athletic, Gifted. Bonds: Attractive, Job, Adventurer, Military. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Hupe Cherrycheeks, Male Halfling Commoner 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 33 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +7, Arcana +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 900 gp. Pink pearl (100 gp). Fire opal (1300 gp). Sardonyx (70 gp). Red spinel (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kipper Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with deerstalker hat. He has a blonde handlebar mustache and slicked back blonde hair. His violet unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Kipper will drive conversation. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: When he was but 8 years old his parents immigrated from the south. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert, Justice. Flaws: Disease. Bonds: Immigrant, Criminal record. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Kipper Waggletop, Male Gnome Sorcerer 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 19 (+4)9 (-1) 13 (+1)9 (-1)
Skills Medicine +3, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 sp.


Social Check DCs


Elaim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries a battered sai and tarnished scimitar as well. His hair is silver, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Detective business at a young age. He worked as a nervous Detective and found it very stressful. He has drifted from career to career and currently works as a Detective.

Motivation: Sabotage a competitor.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Detective

Voice: Mousy voice

Attributes [hide]

Elaim Rumnaheim, Male Dwarf Druid 8
Medium (4'2") Dwarf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 44 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 15 (+2)10 (+0)
Skills Deception +3, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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