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NPC Generator

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Advanced [show]


Gorbundus Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he tends to wear a large yellow jacket. He has dyed his greying blue crest a little too much giving a sharp blue color. His eyes, though not visible through his cowl, are gold.

Personality: Confrontational and typically high on some drug or another. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.

History: He was born in a small desert village. His mother was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and regain custody of his son

Ideals: Persistence. Flaws: Addict. Bonds: Nature, Adventurer, Family. Occupation: Guard

Voice: Jittery and nervous

Attributes [hide]

Gorbundus Hshhsstoroth, Male Dragonborn Rogue 5
Medium (6'5") Dragonborn, Neutral Good (CR 5)
Armor Class 10
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)11 (+0) 8 (-1)11 (+0)
Skills Medicine +2, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Lûgnak Berkeley, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'5" southern man, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. His auburn hair is thinning but still full. His green eyes lackadaisically let the world flow into them.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lûgnak took refuge in the large cave and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Half-Orc compassion; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Nature, Religious. Occupation: Mayor

Voice: High pitched and raspy

Attributes [hide]

Lûgnak Berkeley, Male Half-Orc Warlock 4
Medium (5'5") Half-Orc, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)12 (+1) 11 (+0)10 (+0)
Skills Acrobatics +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 100 gp.


Social Check DCs


Heward Sutton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and carries flails. He has styled his blonde hair well, parting it to the right. His eyes are a pleasant gray.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a logical person and will generally grow upset if things defy logic and science.

History: His mother raised him in a mountain cabin. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Stylist again; and to share knowledge with the world

Ideals: Fighting, Logical. Bonds: Attractive, Job, Nature. Occupation: Butcher

Voice: Low range voice

Attributes [hide]

Heward Sutton, Male Human Aristocrat 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 150 gp. Finely wrought small gold bracelet (20 gp).


Social Check DCs


Fenriz Despair, Male Tiefling [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a violet suit, red shirt, and brown tie. He has a slight overbite and is overall scrawny. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Fearful. Bonds: Nature, Job. Occupation: Tailor

Voice: Draws out vowels

Attributes [hide]

Fenriz Despair, Male Tiefling Rogue 8
Medium (5'6") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)11 (+0) 12 (+1)16 (+3)
Skills Acrobatics +5, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +6

Possessions: 900 gp. Alexandrite (1200 gp). Blue quartz (11 gp). Freshwater pearl (11 gp). Citrine (30 gp).


Social Check DCs

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