Heian Eathalena, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'5", this man has the majority of his body covered in plate. He wears his black hair up. He wears crescent spectacles with a black brim.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Doctor arts, while his mother instructed him in etiquette, music and courtly manner. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now mingles about in high society.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Debt. Occupation: Doctor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
Ulfgar Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a brown coat over a black low-cut shirt, and a small hat upon his head. His golden hair and beard is wavy and long. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.
History: The child of a Marshal, who enjoyed hunting, Ulfgar was taken on many hunting expeditions. Ulfgar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Athletic, Persistence. Flaws: Ugly, Terse. Bonds: Nature. Occupation: Crown-heir
Voice: Slurs words
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 17 (+3) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Auran, Elven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 170 gp. Moss agate (16 gp). Citrine (50 gp). Blue quartz (16 gp).
Pandjed Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fitting clothing which further accentuates his frame. His crest is cut close to his head. He has gleaming, smiling red eyes.
Personality: Pandjed wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Pandjed was born in the east. At a young age he loved to build and create. Pandjed was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Pandjed decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Athletic, Disciplined, Persistence. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Marshal
Voice: Strong lisp
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 16)
Armor Class 10
Hit Points 46 (16d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Goblin
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +7
Possessions: 1000 gp. Gold music box (2000 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Embroidered and bejeweled glove (2000 gp).
Norman Bentham, Male Human [Permalink]
Personal [hide]
Description: He likes to wear pastel tank tops with violet pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He keeps his long silver hair kept up in a rat tail. His ears are large.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: The child of a Bookbinder, who enjoyed hunting, Norman was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. By chance he met his sister recently and the two have been together since.
Motivation: Money/treasure; and he is greedy
Flaws: Ugly, Antagonistic. Bonds: Family, Nature, Rich. Occupation: Sailor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 43 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1400 gp.
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