Pallabar Reese, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. His red hair is heavily combed to the right. He has a tattooed face.
Personality: Eccentric and domineering, Pallabar will drive conversation. He is afraid of women and trembles around them
History: The child of eastern immigrants he idolized his mother. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Religious. Occupation: Bowyer
Voice: Smooth and feminine
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 10)
Armor Class 13
Hit Points 64 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 |
Possessions: 260 pp.
Gennal Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses like a well dressed Courier does. He has a long golden beard with little hanging trinkets. He has gleaming, smiling gray eyes.
Personality: He likes to make people angry or surprised. He plays an instrument quite well.
History: He was always a brilliant, if unscrupulous mind. He worked as a nervous Courier and found it very stressful. Now he works as a music tutor during his time off.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic, Logical. Flaws: Antagonistic, Insane. Bonds: Job. Occupation: Courier
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. Deep blue spinel (500 gp). Chrysoprase (40 gp). Red-brown spinel (120 gp). Carnelian (40 gp).
Berrian Horineth, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing the road beaten gear of a warrior. He has blonde hair. His blue unseeing eyes seem to look past you.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born several months after his father was called into army service. Berrian was born on a far northern plains where he grew up under the tutelage of his father, an expert Spice Merchant. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Disease, Secretive, Shy. Bonds: Military, Immigrant. Occupation: Spice Merchant
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Blue quartz (6 gp).
Gardain Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear tan clothing when he does not wear armor. His chestnut hair is smooth and relatively long. He has a tattooed face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gardain grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gardain. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has decided he is irredeemable; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Entrepeneur. Flaws: Secretive. Bonds: Criminal record, Slave. Occupation: Barkeep
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 120 gp. Chrysoprase (40 gp). 1 Magnifying glass.
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