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NPC Generator

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Advanced [show]


Five Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'9". He wears a worn and beaten armor, and his gloved hand is found clutching a whip. He wears a wide-brimmed hat to cover his moderate length lavender fur. His eyes are blue and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A freak accident while working with his Roofer father left him crippled. Now he works as a music tutor during his time off.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Logical, Artistic. Flaws: Ugly, Antagonistic, Disease. Occupation: Actor

Voice: Raspy

Attributes [hide]

Five Plume, Male Tabaxi Paladin 1
Medium (6'9") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)14 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 700 sp. Tourmaline (50 gp).


Social Check DCs


Anselm Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears a black tunic with white highlights, and long brown pants that bunch up around his shoes. He has a hunchback. His chestnut hair is matted, messy, and big. His eyes are brown.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Anselm is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: The child of northern immigrants he idolized his mother. Anselm was born on a far northern forest where he grew up under the tutelage of his mother, an expert Blacksmith. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: To protect his home; and wants to raise his children well

Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant, Enemies, Guardian. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Anselm Lincoln, Male Human Fighter 2
Medium (5'7") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 15 (+2)8 (-1)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Giant, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 50 gp. 1 Masterwork manacles.


Social Check DCs


Spring Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears many layers of old clothing at all times. His fur is short and brown. He has yellow eyes and a violet hat with a green feather.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Spring was born the youngest of three triplets. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He feels threatened by others; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Family. Occupation: Map Maker

Voice: Boston accent

Attributes [hide]

Spring Of Ale, Male Tabaxi Druid 3
Medium (5'6") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 10 (+0)15 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs


Richard Webley, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a slight overbite and is overall scrawny. He wears his white hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He snorts whenever he laughs or is feeling confident. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of southern immigrants he idolized his mother. He dropped out of school before completing his studies. He left for the south, certain he would find work there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Logical. Flaws: Insane. Bonds: Immigrant, Criminal record. Occupation: Bounty Hunter

Voice: Hissing voice

Attributes [hide]

Richard Webley, Male Human Commoner 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)16 (+3) 16 (+3)16 (+3)
Skills Persuasion +5, Religion +5
Senses Passive Perception 13
Languages Common, Terran, Auran, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 60 gp. 1 Masterwork Musical instrument.


Social Check DCs

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