Vondal Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He dresses in black turtlenecks beneath a pastel coat with red slacks. Beneath his clothing is a huge mess of scar tissue. His auburn hair is smooth and relatively long. His amber eyes are passionate and lively.
Personality: He dislikes all the random violence that takes place in the north. He is obsessed with finding treasure.
History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Vondal took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero.
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Slave, Adventurer. Occupation: Map Maker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 8)
Armor Class 13
Hit Points 53 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Celestial
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 6000 sp. Rhodochrosite (13 gp). Brown-green garnet (120 gp). White opal (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theren Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears light armors faded through time and improper care. His hair is long and black with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. His gray unseeing eyes seem to look past you.
Personality: Stoic and calm, he prefers to meditate than take action. He is frequently practicing swordplay.
History: Theren was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Disciplined. Flaws: Disease. Bonds: Poor, Military. Occupation: Scribe
Voice: American accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon.
Roondar Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is lengthy. His eyes are blue.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Roondar was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Performer. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg
Ideals: Impeccable, Persistence. Flaws: Impulsive. Bonds: Job. Occupation: Performer
Voice: American accent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 11)
Armor Class 13
Hit Points 59 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: Violet garnet (400 gp). Banded agate (8 gp). Golden yellow topaz (400 gp). Chrysoberyl (120 gp). White pearl (120 gp). Moonstone (40 gp). Golden yellow topaz (400 gp). 1 Minor magic item.
Gilbert Emsworth, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a white shirt with thin brown vertical stripes and green pants. His hair is short and black. His half smiles and gray eyes are beguiling and draw you in.
Personality: Always inclined to offer people food he seems plenty friendly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is terrified, and will act out of fear; and to get a good night's sleep
Ideals: Philantrophist, Justice. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Jeweler
Voice: Russian accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
