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NPC Generator

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Advanced [show]


Ar-Baruk Hornsby, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white armored body suit, with a simple brown line shooting up and back down. His brown hair is thinning but still full. His blue eyes lackadaisically let the world flow into them.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not believe in violence as a means to an end. He is a dedicated Shipwright but believes his peers are too gung-ho.

History: He was born in the south. He has had some formal painting training, and achieved minor success. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Pacifist, Artistic. Bonds: Immigrant. Occupation: Shipwright

Voice: Timid voice

Attributes [hide]

Ar-Baruk Hornsby, Male Half-Orc Ranger 17
Medium (5'9") Half-Orc, Chaotic Neutral (CR 17)
Armor Class 13
Hit Points 74 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)17 (+3) 12 (+1)11 (+0)
Skills History +9, Insight +7
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Giant, Ignan
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15022

Possessions: 4000 gp. Gold and topaz bottle stopper cork (1500 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Black velvet mask with numerous citrines (110 gp). Silver chalice with lapis lazuli gems (110 gp). Brass mug with jade inlays (400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Three Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is muscular with a powerful set of arms. He has moderate length brown fur. His half smiles and copper eyes are beguiling and draw you in.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He is lazy and tries to find solutions quickly.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Gardener, but he was a colossal failure. He has worked as a Marshal like his mother before him.

Motivation: Expand his business; and to be a gardener again

Flaws: Lazy, Disease. Bonds: Attractive, Job. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Three Candle, Male Tabaxi Ranger 12
Medium (6'7") Tabaxi, Neutral Evil (CR 12)
Armor Class 11
Hit Points 77 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)10 (+0) 14 (+2)13 (+1)
Skills Athletics +5, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 1000 gp. A miniature golden chest with tiny emeralds lining the top (140 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Randal Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His golden hair is knotted and matted. His face is scarred and worn.

Personality: He is witty, but his monotone delivery comes off as unnerving He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Randal hails from a village terrorized by dire rats. When Randal reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Randal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Someone believes him a fraud; and he wants revenge against dire rats

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Enemies, Military. Occupation: Detective

Voice: Creaky witch voice

Attributes [hide]

Randal Jacobs, Male Half-Elf Aristocrat 4
Medium (5'7") Half-Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Oskar Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a clover on it. He wears a small hat to hide his balding. His green eyes are slightly larger than normal.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses divination through singing.

History: He was raised in a plains tribe. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their daughter. He worked as a Assassin, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Gifted. Flaws: Mundane. Bonds: Nature, Family. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Oskar Daerdahk, Male Dwarf Druid 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)9 (-1) 13 (+1)8 (-1)
Skills History +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 270 gp.


Social Check DCs

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