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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Heward Gentry, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a black collared shirt and grey pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He sports a flattop hair cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. He also has developed a complete distrust of the Doctor profession.

History: Born in the south to a Shepherd, Heward learned a great deal about his mother's area of expertise. Over the years he perfected his riding and shooting skills. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Expand his business; and he's looking for his big break

Flaws: Insane. Bonds: Job, Nature, Adventurer. Occupation: Shepherd

Voice: Cold and demanding tone

Attributes [hide]

Heward Gentry, Male Human Adept 8
Medium (5'10") Human, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 54 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills History +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1600 gp.


Social Check DCs


Arumawann Gummen, Male Gnome [Permalink]

Personal [hide]

Description: 3'4" and muscular, this northern man wears light armors faded through time and improper care. His hair, while still mostly golden, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born several months after his father was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Joker. Bonds: Religious, Military. Occupation: Engraver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arumawann Gummen, Male Gnome Monk 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)9 (-1) 12 (+1)13 (+1)
Skills Arcana +1, History +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Trynnicus Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his dagger ready. He has dyed his greying bronze crest a little too much giving a sharp bronze color. His eyes are gold and catlike.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to settle down with his crush

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Poor, Slave. Occupation: Engraver

Voice: Smooth and feminine

Attributes [hide]

Trynnicus Akambherylliax, Male Dragonborn Warlock 9
Medium (6'1") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 80 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)8 (-1) 12 (+1)12 (+1)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 11
Languages
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Red-brown spinel (70 gp).


Social Check DCs


Silvo Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This southern man is wearing a long, white cloak. His clothes are grease stained in places. He wears his silver hair up. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Silvo was born on a far southern forest where he grew up under the tutelage of his mother, an expert Cartwright. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Gifted. Flaws: Disease. Bonds: Poor, Immigrant, Family. Occupation: Cartwright

Voice: Laughs frequently while speaking

Attributes [hide]

Silvo Sunmeadow, Male Halfling Warrior 2
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)18 (+4) 10 (+0)10 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Auran, Elven, Terran, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 320 gp. 1 Half-Plate.


Social Check DCs

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