Great In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His clothes are grease stained in places. His lavender fur is lengthy. His green eyes are slightly larger than normal.
Personality: He can speak with the recently deceased. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born to a pair of adventurers, Great grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends.
Ideals: Gifted. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Weaver
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 9)
Armor Class 14
Hit Points 39 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 600 gp. Moonstone (60 gp). Iolite (60 gp). Red garnet (90 gp). White pearl (90 gp). Black pearl (800 gp).
Tarhun Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He is bristling with hidden weapons, mostly spears and morningstars. His long green crest is drawn into a two foot long braid. He has several tiny jet earrings on each ear.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He comes from a rich western family. He moved out east to avoid the crime he committed. He now mingles about in high society.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Joker, Fighting. Bonds: Attractive, Criminal record, Rich. Occupation: Adventurer
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 120 gp.
Nelkin Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: This man wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a penchant for wearing a ring with an oversized jet on his right hand. He wears a Stetson hat to cover his moderate length golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is extraordinarily eccentric. As long as the job gets done he does not care how it got done.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nelkin took refuge in the ruined castle and found the beat up sickle and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Rich, Nature. Occupation: Crown-heir
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Orc
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 320 gp. Red spinel (110 gp).
Eberk Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears pastel leather gloves, a pastel jacket, and tight pants. His whole body is exceptionally muscular. He wears a colorful flower in his chestnut hair. He has gray eyes.
Personality: He is overprotective of those who hire his services. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born the only child of a wealthy merchant. A few years later when the south was not economically sound they moved to his current location. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and to protect his home
Ideals: Opinionated, Entrepeneur. Bonds: Immigrant, Attractive, Guardian. Occupation: Tanner
Voice: Breathy voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Chain shirt.
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