Richard Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a tight fitting tan shirt and pants. His hair is long and blonde with streaks of auburn, and is pulled back with small tan clips. His beard is auburn, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Richard was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Through the years after Richard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Richard's mother didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Philantrophist, Opinionated. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Herbalist
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 40 pp. 1 Minor magic item.
Astar Deft, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a tight fitting blue shirt and pants. He has a slight overbite and is overall scrawny. His purple hair is kept up in a ponytail inside a feathered hat. He has red eyes.
Personality: Astar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. Energy wise he seems alert and responsive.
History: Astar hails from a village terrorized by giants. He has had some formal writing training, and achieved minor success. He now travels the world, in search of power and loot.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants to meet his childhood hero
Ideals: Artistic, Professionalism. Bonds: Enemies, Adventurer, Criminal record. Occupation: Bowyer
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 56 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1200 gp.
Damakos Pursuit, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a white armored body suit, with a simple yellow line shooting up and back down. He sports a flattop hair cut. His silver eyes peer out from beneath his Stetson white hat.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Damakos grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Damakos. He is untrained/undisciplined, which makes him dangerous.
Motivation: A rival would like him out of the picture; and seeks redemption
Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Sage
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 400 gp. Tourmaline (60 gp). Brown-green garnet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Târz Rowley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. He is baby faced.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Stableman mother left him crippled. Recently the stress of being a Mason has made it difficult for him to sleep.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Secretive, Disease, Insomniac. Bonds: Attractive, Job. Occupation: Mason
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 53 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 200 gp.
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