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Advanced [show]


Marbas Art, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is matted, messy, and big. His thin eyebrows rest above his beady red eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Marbas took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Family, Poor, Adventurer. Occupation: Apothecary

Voice: Uses sign language

Attributes [hide]

Marbas Art, Male Tiefling Adept 17
Medium (5'10") Tiefling, Neutral Good (CR 17)
Armor Class 11
Hit Points 91 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 17 (+3)10 (+0)
Skills Intimidation +6, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17333321

Possessions: 1200 pp. Rose (70 gp). Malachite (12 gp). Lapis lazuli (12 gp). Bloodstone (70 gp). Alexandrite (1200 gp). Amber (150 gp). Chalcedony (70 gp). Lapis lazuli (12 gp). Chalcedony (70 gp). Rhodochrosite (12 gp). Deep blue spinel (1200 gp). Rhodochrosite (12 gp). Banded agate (12 gp). Banded agate (12 gp). Zircon (70 gp). Deep blue spinel (1200 gp). Rose (70 gp). Tourmaline (150 gp). Jasper (70 gp). Azurite (12 gp). Alexandrite (1200 gp). Deep blue spinel (1200 gp). Aquamarine (1200 gp). Chrysoprase (70 gp). Golden pearl (150 gp). Violet garnet (1200 gp). Fiery yellow corundum (900 gp). Lapis lazuli (12 gp). Chrysoberyl (150 gp). Banded agate (12 gp).


Social Check DCs


Cockaby Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has relatively light skin and is very physically imposing due to his abundance of muscles. With a patchy silver beard and wild silver hair. He is very pretty but has cold, dead eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Fighting, Philantrophist. Bonds: Attractive, Adventurer, Slave. Occupation: Butcher

Voice: Spits words with contempt

Attributes [hide]

Cockaby Nucklestamp, Male Gnome Commoner 8
Small (3'2") Gnome, Neutral Good (CR 8)
Armor Class 10
Hit Points 30 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 13 (+1)10 (+0) 13 (+1)16 (+3)
Skills Nature +3, Persuasion +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d10-2, Ranged +2 / 2d10-1, Grapple -1

Possessions: 70000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a red small hat and red clothes. He has shaved his head bald. His green unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has since lost track of the people in his past.

Motivation: Retire the richest man in the north; and marry his brother to traveling adventurers

Ideals: Entrepeneur. Flaws: Disease, Shy. Bonds: Enemies, Rich, Family. Occupation: Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Bertram Bradshaw, Male Human Cleric 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)9 (-1) 8 (-1)11 (+0)
Skills Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp.


Social Check DCs


Ernest Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who likes to wear ponchos typically of a light black in addition to tight pants, he is not a threatening figure. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Cocky and sure of himself, he believes he is the best Unemployed born in the past three hundred years. He enjoys reading and quiet.

History: His father raised him in a mountain cabin. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has set out to sabotage the competition.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and his religion dominates his actions

Ideals: Logical. Bonds: Job, Nature, Criminal record, Religious. Occupation: Unemployed

Voice: Jamaican accent

Attributes [hide]

Ernest Wasanthi, Male Half-Elf Adept 5
Medium (4'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 13 (+1)10 (+0)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 500 gp.


Social Check DCs

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