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NPC Generator

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Advanced [show]


Ulfgar Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His clothes are grease stained in places. He has shaved his head bald. His eyes are likewise green.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To protect his home; and retire the richest man in the south

Ideals: Entrepeneur, Justice. Bonds: Poor, Immigrant, Guardian. Occupation: Sculptor

Voice: Australian accent

Attributes [hide]

Ulfgar Balderk, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 170 gp. 1 Half-Plate.


Social Check DCs


Drogo Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a white shirt with thin grey vertical stripes and white pants. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a rose on it. He has no hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Drogo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Drogo. Being a Roofer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Mentor, Criminal record. Occupation: Roofer

Voice: Spits words with contempt

Attributes [hide]

Drogo Holimion, Male Half-Elf Wizard 5
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)15 (+2) 13 (+1)12 (+1)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Elven, Druidic, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Immeral Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is white and curly. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born the only child of a wealthy merchant. His father was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Nothing but the best is good enough for him; and retire the richest man in the south

Ideals: Disciplined, Entrepeneur, Impeccable. Flaws: Shy. Bonds: Attractive. Occupation: Tanner

Voice: Timid voice

Attributes [hide]

Immeral Iranapha, Male Elf Sorcerer 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 100 gp. 1 Chain shirt. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Pijjirik Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has wavy white crest. He wears large thick round spectacles.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He has a small toy that he constantly fidgets with.

History: The child of a Blacksmith, who enjoyed hunting, Pijjirik was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Athletic. Flaws: Addict. Bonds: Rich, Enemies, Nature. Occupation: Laborer

Voice: Posh accent

Attributes [hide]

Pijjirik Bhenkumbyrznaax, Male Dragonborn Ranger 2
Medium (6'4") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)10 (+0) 12 (+1)15 (+2)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 6000 cp.


Social Check DCs

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