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NPC Generator

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Advanced [show]


Mugrunden Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears bulky tan painted plate armor. His crest, while still mostly rusty, has prominent grey streaks. His fierce gold eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Mugrunden embodies much of what other species detest in the Dragonborns. He plays an instrument quite well.

History: Mugrunden hails from a village terrorized by brigands. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stylist. He has drifted from career to career and currently works as a Stylist.

Motivation: He wants to meet his childhood hero; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Flaws: Antagonistic. Bonds: Enemies, Job, Adventurer. Occupation: Stylist

Voice: Scottish accent

Attributes [hide]

Mugrunden Wystongjiir, Male Dragonborn Paladin 3
Medium (6'4") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)10 (+0) 12 (+1)11 (+0)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 14000 cp.


Social Check DCs


Dagger Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and tan robe with the hood down. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a butterfly on it. He keeps his red fur in a pixie cut. His eyes are green and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with finding treasure.

History: Dagger was born in the east. At a young age he loved to build and create. He worked as a nervous Architect and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Dagger Of Ebony, Male Tabaxi Wizard 8
Medium (5'1") Tabaxi, Lawful Evil (CR 8)
Armor Class 11
Hit Points 41 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)9 (-1) 10 (+0)13 (+1)
Skills Deception +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Rose (80 gp). Onyx (80 gp). Smoky quartz (80 gp). Sardonyx (80 gp). Deep blue spinel (1400 gp).


Social Check DCs


Melech Open, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a robe, a symbol of luck around his neck, and a kukri on his belt. He keeps his purple hair in a flapper bob. His eyes, though not visible through his cowl, are red.

Personality: He will rave to anyone who will listen. Melech is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: The child of a Ploughman, who enjoyed hunting, Melech was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered singing. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their son. He worked as a Barkeep, and he later adopted a second son.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Family, Nature. Occupation: Barkeep

Voice: Pronounces O like U

Attributes [hide]

Melech Open, Male Tiefling Aristocrat 8
Medium (6'0") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 67 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Athletics +6, History +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +4

Possessions: 300 gp. Golden circlet with four aquamarines (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Koth Beitz, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair is greying and his face has many wrinkles. His eyes are likewise blue. His teeth are white and perfect.

Personality: He likes to make people angry or surprised. Around other people he will do his best to conceal his emotions and appear jolly.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Antagonistic, Shy. Bonds: Attractive, Military. Occupation: Carpenter

Voice: Scratchy, weak

Attributes [hide]

Koth Beitz, Male Half-Orc Expert 11
Medium (5'11") Half-Orc, Lawful Evil (CR 11)
Armor Class 12
Hit Points 58 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)13 (+1) 14 (+2)7 (-2)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4

Possessions: 60 pp. Alexandrite (1600 gp).


Social Check DCs

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