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NPC Generator

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Advanced [show]


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket, and he perpetually has his crossbow ready. He wears his beige fur up. His face is scarred and worn.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He never wears the same outfit twice, unless he absolutely has to.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Fisher father left him crippled. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Map Maker

Voice: High pitched and raspy

Attributes [hide]

Art In the Wind, Male Tabaxi Druid 9
Medium (6'8") Tabaxi, Chaotic Good (CR 9)
Armor Class 11
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)16 (+3) 13 (+1)15 (+2)
Skills Deception +5, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Goblin
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 80 pp. Azurite (12 gp). Emerald (900 gp). Rich purple corundum (900 gp). Rhodochrosite (12 gp). Smoky quartz (30 gp). Rose (30 gp). Pink pearl (160 gp). Deep blue spinel (300 gp).


Social Check DCs


Simon Denholm, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. His feathered hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He is calm most of the time but flees social interaction. When he's not drinking or sleeping the drinks off, he's doing writing.

History: When he was but 4 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Immigrant, Religious. Occupation: Scribe

Voice: German accent

Attributes [hide]

Simon Denholm, Male Human Cleric 1
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)9 (-1) 10 (+0)15 (+2)
Skills Deception +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs


Anselm Ramsey, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Bather does. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a broad hat to hide his balding. His gray eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Adventurer, Rich. Occupation: Bather

Voice: Relaxed voice

Attributes [hide]

Anselm Ramsey, Male Human Adept 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)17 (+3) 8 (-1)11 (+0)
Skills Medicine +1, Performance +2
Senses Passive Perception 9
Languages Common, Celestial, Aquan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). Sapphire pendant on gold chain (900 gp). Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item.


Social Check DCs


Tricking Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has styled his white fur well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Tricking is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: When he was but 3 years old his parents immigrated from the south. A gifted student he started as a Stylist, but he got bored and became a Layabout. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and he's in love

Bonds: Nature, Family, Immigrant, Job, Has a crush. Occupation: Layabout

Voice: Nasally tone

Attributes [hide]

Tricking Grass, Male Tabaxi Fighter 9
Medium (5'2") Tabaxi, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 56 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Arcana +4, Deception +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1600 gp. Zircon (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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