Soveliss Connors, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He likes to wear green tank tops with blue pants. His hair is always cut to a buzz. He has a tattooed face.
Personality: He is calm most of the time but flees social interaction. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Soveliss hails from a village terrorized by giants. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by giants. Soveliss was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Someone believes him a fraud; and many giants want him driven away
Ideals: Athletic, Gifted. Flaws: Shy, Antagonistic. Bonds: Enemies. Occupation: Blacksmith
Voice: Russian accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 16 (+3) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 2d8+4, Ranged +7 / 2d8+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 700 gp. A pair of silk slippers encrusted with tiny pearls. (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver comb with moonstones (400 gp). 1 Minor magic item. 1 Minor magic item.
Theodoric Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man is wearing colorful clothing, dressed as a Bricklayer. His clothes are grease stained in places. He wears a colorful flower in his blonde hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a logical person and will generally grow upset if things defy logic and science.
History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Theodoric was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Bricklayer. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark
Ideals: Logical. Bonds: Poor, Immigrant, Attractive, Nature, Adventurer. Occupation: Bricklayer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Nordak Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a faded coat and loose pants complete with deerstalker hat. His golden hair, when down, is lengthy. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Nordak was born the youngest of three triplets. Over the years he perfected his riding and shooting skills. He has been saving his money to try and buy his brother's freedom.
Motivation: He would like to get married and retire; and marry his brother to traveling adventurers
Ideals: Justice. Flaws: Antagonistic. Bonds: Family, Nature, Has a crush. Occupation: Bather
Voice: Raspy
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 20 (+5) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 90 pp.
Dimble Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in a clean pastel cloak covering his clean studded leather. He carries with him a set of kukris on his belt, each one with a jet on the hilt. His tied-back hair is blonde. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Calm and collected, he is a well trained Mortician. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a criminal king-pin and mafia family A gifted student he started as a Tanner, but he got bored and became a Mortician. He has worked as a Mortician like his father before him.
Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Philantrophist. Flaws: Addict. Bonds: Job, Criminal record. Occupation: Mortician
Voice: Middle-eastern accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 46000 sp. A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Silver comb with moonstones (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
