Ombul Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing colorful clothing, dressed as a Painter. His silver hair is singed and shortened. His eyes are a pleasant blue.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He misses his home and complains about the freezing weather, even in summer.
History: Born to a pair of adventurers, Ombul grew up listening to his father's many stories. His first spouse was a Banker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Athletic. Flaws: Ugly. Bonds: Family, Immigrant, Adventurer, Criminal record. Occupation: Painter
Voice: Thin and wheezing
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 14)
Armor Class 13
Hit Points 100 (14d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 1000 gp. Golden yellow topaz (1600 gp). Freshwater pearl (13 gp). Aquamarine (1600 gp). Star rose quartz (80 gp). Chalcedony (80 gp). Banded agate (13 gp). Banded agate (13 gp). Moss agate (13 gp). Rhodochrosite (13 gp). Sard (80 gp). Chrysoberyl (150 gp). Star ruby (1300 gp). Deep blue spinel (1600 gp). Aquamarine (1600 gp). Rock crystal (80 gp).
Left-Handed In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of quarterstaffs on his belt, each one with a amber on the hilt. His gray fur is kept up in a ponytail inside a wide-brimmed hat. He has gleaming, smiling copper eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist, Entrepeneur. Flaws: Ugly. Bonds: Military. Occupation: Beggar
Voice: Old thin voice
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 5)
Armor Class 14
Hit Points 33 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 19 (+4) | 16 (+3) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Hematite (15 gp). Azurite (15 gp).
Naill Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His top hat is riddled with cuts and holes. He has gleaming, smiling brown eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Elf Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Dyer
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp).
Ribbles Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'7". He is typically in his Carpenter uniform. His hair is auburn and curly. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. He believes the world needs to unite to get rid of brigands once and for all.
History: His mother raised him in a mountain cabin. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Carpenter for hire.
Motivation: He is content; and he seems to be bored by most things
Flaws: Mundane. Bonds: Job, Enemies, Nature, Slave. Occupation: Carpenter
Voice: Boston accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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