Aldous Hayes, Male Human [Permalink]
Personal [hide]
Description: He wears bulky green painted plate armor. He has a moderate pudge and is not very fit. He keeps his red hair in a pixie cut. He is very pretty but has cold, dead eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is frequently practicing swordplay.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.
Motivation: He is wracked by social anxiety.
Flaws: Antagonistic, Fearful. Bonds: Attractive, Military, Immigrant. Occupation: Map Maker
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal, Terran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. Malachite (12 gp). 1 Banded mail.
Odo Carlton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears skinny pants and wears a grey and black robe with the hood down. He has a hunchback. He is bald on top and has large red tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.
Personality: He is overprotective of those who hire his services. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He has been saving his money to try and buy his brother's freedom.
Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found
Ideals: Athletic. Flaws: Ugly. Bonds: Guardian, Family, Immigrant. Occupation: Fortune-teller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 2)
Armor Class 14
Hit Points 19 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 18 (+4) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 160 pp. 1 Banded mail.
Two Llamas Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears an entirely black suit with red socks and a vest with buckled shoes. His lavender fur is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born blind and as such lacked many opportunities for work. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 4 years.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new bather responsibilities is difficult
Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Nature. Occupation: Bather
Voice: Raspy
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 55 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 16 (+3) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Ignan, Undercommon, Draconic
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 200 gp. Banded agate (9 gp). Chalcedony (40 gp). Obsidian (9 gp). Jet (150 gp).
Mreksh Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white crest is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A true patriot, Mreksh would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure
Flaws: Ugly, Insomniac, Greedy. Bonds: Rich, Military. Occupation: Healer
Voice: pre-pubescent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 13)
Armor Class 9
Hit Points 95 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +8 / 4d4+4, Ranged +3 / 4d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 |
Possessions: 2000 gp. Deep green spinel (150 gp). Tourmaline (150 gp). Blue quartz (9 gp). Deep blue spinel (800 gp). Tiger eye turquoise (9 gp). Rhodochrosite (9 gp). Deep blue spinel (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

