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NPC Generator

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Advanced [show]


Uraim Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears white trousers with green and white striped suspenders. He wears various colorful collared shirts. He keeps his brown hair in a pixie cut. His eyes are likewise blue.

Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the north. A freak accident while working with his Bricklayer father left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: He is content; and he is content

Ideals: Joker. Flaws: Ugly, Shy, Disease. Bonds: Immigrant. Occupation: Sculptor

Voice: Boston accent

Attributes [hide]

Uraim Foamtankard, Male Dwarf Aristocrat 12
Medium (3'11") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 62 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)11 (+0) 13 (+1)10 (+0)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 200 pp. Star ruby (800 gp). Carnelian (70 gp). Deep blue spinel (1400 gp). Eye agate (12 gp). Lapis lazuli (12 gp).


Social Check DCs


Dadalan Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He wears a colorful flower in his copper crest. His gold unseeing eyes seem to look past you.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in a small forest village. A few years later when the south was not economically sound they moved to his current location. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and to unite with his brother

Flaws: Disease. Bonds: Attractive, Nature, Family, Immigrant. Occupation: Performer

Voice: Jamaican accent

Attributes [hide]

Dadalan Sumnarghthrysh, Male Dragonborn Rogue 1
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 50 gp.


Social Check DCs


Robert Heiser, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear brown tank tops with grey pants. His chestnut hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hasn't been sleeping well lately.

Motivation: He feels kind of lost in life.

Ideals: Entrepeneur. Flaws: Insomniac, Secretive, Depressed. Bonds: Criminal record. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Robert Heiser, Male Half-Elf Expert 5
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 15 (+2)12 (+1)
Skills Athletics +6, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Connors, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a skull on it. He wears his black hair up. His eyes are gray and catlike.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: When he was but 5 years old his parents immigrated from the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Antagonistic, Depressed. Bonds: Immigrant, Job. Occupation: Carter

Voice: Stutters

Attributes [hide]

Everard Connors, Male Half-Elf Barbarian 8
Medium (4'10") Half-Elf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 50 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)9 (-1) 14 (+2)11 (+0)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1600 gp. Citrine (50 gp). Sard (50 gp). Zircon (50 gp). Deep blue spinel (1300 gp). 1 Minor magic item.


Social Check DCs

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