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NPC Generator

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Advanced [show]


Cressel Cacophony, Male Tiefling [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his dagger always slung over his shoulder. He carries a battered bow and tarnished dagger as well. He wears a deerstalker hat to cover his moderate length brown hair. He has red eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He receives visions of the future at random moments

History: Born in the east to a Brewer, Cressel learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Marry his brother to traveling adventurers.

Ideals: Fighting, Gifted. Bonds: Family, Job, Military. Occupation: Brewer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Cressel Cacophony, Male Tiefling Ranger 8
Medium (5'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Insight +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 7000 sp.


Social Check DCs


Akmen Justice, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears bulky green painted plate armor. His hair, while still mostly purple, has prominent grey streaks. His eyes are likewise white.

Personality: Akmen wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Courier father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wishes to resurrect an old love.

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Poor, In love. Occupation: Scribe

Voice: Speaks with a cold

Attributes [hide]

Akmen Justice, Male Tiefling Monk 3
Medium (6'6") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)14 (+2) 14 (+2)16 (+3)
Skills Investigation +4, Stealth +2
Senses Passive Perception 12
Languages Common, Draconic, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Brown-green garnet (90 gp). Amber (90 gp).


Social Check DCs


Kelter Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a small toy that he constantly fidgets with.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Kelter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Flaws: Ugly, Addict, Disease. Bonds: Adventurer, Rich. Occupation: Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kelter Wildheart, Male Halfling Adept 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 41 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 16 (+3)17 (+3)
Skills Animal Handling +6, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 3000 sp.


Social Check DCs


Efferil Hanali, Male Elf [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears brown painted combat armor at almost all times. His right leg appears badly burned and disfigured. He wears his silver hair down. His eyes are likewise blue.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Painter, but he got bored and became a Marshal. He then took over the family business and is one of the better Marshal for hire.

Motivation: Expand his business; and further expansion of business

Ideals: Entrepeneur. Bonds: Job, Immigrant. Occupation: Marshal

Voice: Booming voice

Attributes [hide]

Efferil Hanali, Male Elf Adept 10
Medium (5'0") Elf, True Neutral (CR 10)
Armor Class 14
Hit Points 39 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)13 (+1) 12 (+1)14 (+2)
Skills Medicine +5, Stealth +8
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332

Possessions: 280 pp. Obsidian (7 gp). Rich purple corundum (600 gp). Aquamarine (400 gp). Sardonyx (80 gp). Banded agate (7 gp). Freshwater pearl (7 gp). Aquamarine (400 gp). Chrysoberyl (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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