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NPC Generator

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Advanced [show]


Flame Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a brown poncho over his likewise colored trousers and shirt. His white fur is kept up in a ponytail inside a Stetson hat. His eyes are likewise copper. His teeth are white and perfect.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Flame was raised in a hard working conservative environment. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He became a Knight soon after.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Rich, Job. Occupation: Knight

Voice: Spanish accent

Attributes [hide]

Flame Candle, Male Tabaxi Sorcerer 12
Medium (5'5") Tabaxi, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 70 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)18 (+4) 15 (+2)17 (+3)
Skills History +8, Medicine +6
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Elven, Giant
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16666665300

Possessions: 2000 gp. Star rose quartz (50 gp). Jasper (50 gp). White opal (1200 gp). Blue sapphire (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Rodney, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his club. His black hair has been sun bleached extensively. His violet eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He plays an instrument quite well.

History: Born in the east his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his painting dream.

Motivation: To end his boredom; and he is content

Ideals: Artistic, Fighting. Flaws: Mundane. Bonds: Poor. Occupation: Miner

Voice: Speaks like tongue is numb

Attributes [hide]

Kyle Rodney, Male Human Commoner 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)15 (+2) 13 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Ignan, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs


Einkil Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is bristling with hidden weapons, mostly monstrous two handed axes and crossbows. He keeps his chestnut hair in a flapper bob. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Einkil was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To end his boredom; and he has comitted a past crime that haunts him to this day

Ideals: Optimist, Persistence. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Interpreter

Voice: Sensual and smooth

Attributes [hide]

Einkil Torevir, Male Dwarf Expert 7
Medium (4'1") Dwarf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 14 (+2)9 (-1)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 60 pp. Chalcedony (70 gp). Red spinel (70 gp).


Social Check DCs


Gell Sheldon, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a white armored body suit, with a simple pastel line shooting up and back down. He has shaved his head bald. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 18. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: Born to a pair of adventurers, Gell grew up listening to his father's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and obtaining odd cultural half-orc artifacts is his passion

Flaws: Insane, Racist. Bonds: Adventurer, Criminal record. Occupation: Miller

Voice: Squeaky

Attributes [hide]

Gell Sheldon, Male Half-Orc Rogue 1
Medium (6'7") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)12 (+1) 15 (+2)10 (+0)
Skills Athletics +3, Nature +3
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 50 gp.


Social Check DCs

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