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NPC Generator

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Advanced [show]


Faran Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: 3'1" and muscular, this western man is dressed in an above average manner. His chestnut hair is knotted and matted. His gray eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make him almost putty in your hands.

History: He was born on a small isolated farm. He was an athlete and attended two major summer competitions. He never won. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Persistence. Flaws: Selfish. Bonds: Attractive, Nature. Occupation: Locksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Faran Deephollow, Male Halfling Monk 4
Small (3'1") Halfling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)14 (+2) 10 (+0)15 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 28000 cp. 1 Minor magic item.


Social Check DCs


Balimaar Myerscough, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears tattered old clothes. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling amber eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. In the meantime he has taken over work as a Sage and occasionally as a mercenary.

Motivation: To be a Blacksmith again; and balancing his hectic life and new sage responsibilities is difficult

Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Sage

Voice: Smooth and feminine

Attributes [hide]

Balimaar Myerscough, Male Human Expert 11
Medium (5'9") Human, Chaotic Good (CR 11)
Armor Class 13
Hit Points 47 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)15 (+2) 9 (-1)13 (+1)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Aquan, Halfling
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 190 pp. Old masterpiece painting (900 gp). Jeweled electrum ring (7000 gp).


Social Check DCs


Cockaby Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears loose pants and a collared shirt complete with sweater beneath his coat. He is an epitome of beauty. He wears his chestnut hair down. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Always inclined to offer people food he seems plenty friendly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Cockaby was born with his father's beautiful face. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Philantrophist, Logical. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Tanner

Voice: Creaky witch voice

Attributes [hide]

Cockaby Scheppen, Male Gnome Wizard 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)9 (-1) 10 (+0)9 (-1)
Skills History +1, Investigation +1
Senses Passive Perception 10
Languages Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 4 Alchemist’s fire.


Social Check DCs


Skûn Marston, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is singed and shortened. His eyes are hazel and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and to reunite with his absent father

Ideals: Fighting. Flaws: Ugly, Emotional. Bonds: Rich, Family. Occupation: Cartwright

Voice: Slow speaker

Attributes [hide]

Skûn Marston, Male Half-Orc Fighter 9
Medium (6'8") Half-Orc, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 63 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 8 (-1)13 (+1)
Skills Arcana +3, Insight +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1900 gp. Alexandrite (200 gp). Deep blue spinel (200 gp). Smoky quartz (50 gp). Emerald (1300 gp). Citrine (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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