Rangrim Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a brown handlebar mustache and slicked back brown hair. His amber eyes are passionate and lively.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also has developed a complete distrust of the Gardener profession.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He has built up a small fortune and can afford his own way.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and he has money and likes to spend it
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job, Rich. Occupation: Mayor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 100 pp. 2 Thunderstones.
Oskar Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is greying and his face has many wrinkles. His blue eyes are passionate and lively.
Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. He is obsessed with a lost civilization.
History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Mayor, but he got bored and became a Sculptor. Days after completing his studies, news broke out that his hometown was attacked by brigands. Oskar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Expand his business; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Athletic. Bonds: Job, Adventurer, Mentor, Enemies. Occupation: Sculptor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Draconic, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 gp. 1 Superior lock.
Bertram Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear ponchos typically of a light white in addition to tight pants. He has styled his white hair well, parting it to the right. He is baby faced.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is skeptical of what others tell him and is slow to trust.
History: Born in the east to a Unemployed, Bertram learned a great deal about his mother's area of expertise. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wishes to resurrect an old love; and obtaining odd cultural halfling artifacts is his passion
Ideals: Disciplined. Flaws: Shy. Bonds: Immigrant, Job, Adventurer, In love. Occupation: Unemployed
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 800 gp. Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). A roughly beaten golden orb (130 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp).
Crampernap Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His brown unseeing eyes seem to look past you.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He comes from a rich eastern family. His father was very strict, and drilled into him lessons on being the perfect gentleman. Since then, he has sought to make the best of life.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Impeccable, Optimist. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Sellsword
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Sylvan, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Bullseye lantern. 1 Masterwork Thieves’ tools.
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