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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Zepar Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear ponchos typically of a light tan in addition to tight pants. His silver hair is singed and shortened. His eyes are black.

Personality: He never swears and excessively uses polite adverbs when speaking. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Butcher. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid; and he's attracted to the pc

Ideals: Optimist. Flaws: Ugly, Disease, Insomniac. Bonds: Poor, Has a crush. Occupation: Carter

Voice: Nasally tone

Attributes [hide]

Zepar Sadness, Male Tiefling Expert 3
Medium (5'3") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)13 (+1) 17 (+3)16 (+3)
Skills Athletics +5, Nature +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3200 sp.


Social Check DCs


Flak Kirby, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man dresses in collared shirts and wears a proper scarf over his head. His silver hair has been sun bleached extensively. His violet eyes have a joyful gleam in them most of the time.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also is a firm believer in the manly ideal.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted arcane powers by his dying brother.

Motivation: He has money and likes to spend it; and expand his business

Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Job, Rich. Occupation: Carpenter

Voice: Pirate accent

Attributes [hide]

Flak Kirby, Male Half-Orc Expert 7
Medium (5'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)16 (+3) 12 (+1)8 (-1)
Skills Investigation +6, Stealth +5
Senses Passive Perception 11
Languages Common, Orc, Terran, Druidic, Gnome
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 500 gp.


Social Check DCs


Gilthur Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally well dressed albeit a few years behind the times. He wears his chestnut hair up. His gray eyes lackadaisically let the world flow into them.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with a lost civilization.

History: Sold as a small child to a necromancer, Gilthur was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now travels the world, in search of power and loot.

Motivation: An old rival family wants him found; and he desires power and/or immortality

Flaws: Cynical. Bonds: Attractive, Adventurer, Mentor, Family. Occupation: Ploughman

Voice: Spits and sputters

Attributes [hide]

Gilthur Daerdahk, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 15 (+2)9 (-1)
Skills Performance +1, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 380 gp. 1 Superior lock.


Social Check DCs


Emerald Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a violet collared shirt and white pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He has no fur. His yellow unseeing eyes seem to look past you.

Personality: A deeply religious man he believes everything happens for a reason. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Shoemaker, his father struggled to pay the bills. He went to a religious school and was inspired by the priests there in charitable deeds. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural tabaxi artifacts is his passion

Flaws: Ugly, Disease. Bonds: Poor, Religious, Adventurer. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Emerald Of Ivory, Male Tabaxi Rogue 10
Medium (5'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 62 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)13 (+1) 18 (+4)14 (+2)
Skills Intimidation +6, Performance +6
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 6000 sp. Aquamarine (1300 gp). Chalcedony (70 gp). Malachite (12 gp). 1 Minor magic item.


Social Check DCs

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