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NPC Generator

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Advanced [show]


Namfoodle Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears baggy black pantaloons and a grey scarf. His hair is short and auburn. His gray eyes are passionate and lively.

Personality: He is almost excessively polite to everyone, even when angry. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Namfoodle was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Namfoodle decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to work out more often; and he is a bit of a kleptomaniac

Ideals: Philantrophist, Artistic, Athletic. Flaws: Shy. Bonds: Criminal record. Occupation: Soapmaker

Voice: High pitched, excited

Attributes [hide]

Namfoodle Silverthread, Male Gnome Ranger 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Goblin, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. 1 Good lock.


Social Check DCs


Travok Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear violet clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling blue eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Flattery will make him almost putty in your hands.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Server job and began his own company from there.

Motivation: He's repulsed by the PC; and balancing his hectic life and new server responsibilities is difficult

Flaws: Shy, Selfish, Antagonistic. Bonds: Religious, Job. Occupation: Server

Voice: Hard of hearing, loud

Attributes [hide]

Travok Frostbeard, Male Dwarf Adept 4
Medium (4'4") Dwarf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)12 (+1) 17 (+3)14 (+2)
Skills Arcana +3
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 1 Chain shirt. 1 Half-Plate. 1 Buckler. 1 Half-Plate.


Social Check DCs


Merihim Heal, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a well pressed and immaculate suit (or dress). He has styled his brown hair well, parting it to the right. He tend to wears goggles to shield his eyes.

Personality: He loves telling others what to do and how they should feel about things. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Merihim was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Merihim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Merihim. He has achieved small success as a Bounty Hunter.

Motivation: He is currently in port desperately looking for someone to get him out; and a rival would like him out of the picture

Ideals: Opinionated, Philantrophist. Bonds: Job, Criminal record, Slave. Occupation: Bounty Hunter

Voice: Mousy voice

Attributes [hide]

Merihim Heal, Male Tiefling Fighter 4
Medium (6'2") Tiefling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)14 (+2) 10 (+0)11 (+0)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 46000 sp.


Social Check DCs


Jebeddo Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears brown painted combat armor at almost all times. He keeps his long golden hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Jebeddo lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: Money/treasure.

Flaws: Shy. Bonds: Rich, Family, Job. Occupation: Bookbinder

Voice: Spits and sputters

Attributes [hide]

Jebeddo Nopenstallen, Male Gnome Fighter 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)18 (+4) 12 (+1)11 (+0)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Halfling, Auran, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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