Thamuz Disdain, Male Tiefling [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears loose pants and a collared shirt complete with sweater beneath his coat. His dark red hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Energy wise he seems alert and responsive.
History: Thamuz was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Engraver for hire.
Motivation: Expand his business; and further expansion of business
Ideals: Professionalism. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Job. Occupation: Engraver
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 35 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Undercommon, Infernal, Halfling, Ignan
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 700 gp. Silver pearl (160 gp). Tiger eye turquoise (9 gp). Violet garnet (200 gp). White pearl (160 gp).
Percival Marley, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. He keeps his golden hair in a flapper bob. This amber eyed westerner is not easily forgotten.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born in the west, but his parents moved at a very young age to the north. After coming to the age of reason, Percival took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and he is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Family, Immigrant, Criminal record. Occupation: Baker
Voice: Low range voice
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Ignan, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 40 pp.
Kipper Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses well, wearing red shirts, loose pants, and blazers most of the time. He wears a Stetson hat to cover his moderate length black hair. His amber eyes lackadaisically let the world flow into them.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.
History: He was born at the edge of vast island. He found a children's book about a Gnome Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: He's looking for his big break; and a strong sense of loyalty to gnomish people
Ideals: Persistence. Flaws: Racist. Bonds: Attractive, Nature, Adventurer. Occupation: Detective
Voice: Timid voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 52 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 9000 sp. 2 Holy water. 3 Smokesticks. 1 Everburning torch.
Gnarsh Oakley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tattered old clothes. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce brown eyes like to dwell on things.
Personality: Gnarsh wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He also has developed a complete distrust of the Spice Merchant profession.
History: Sold as a small child to a brothel owner, Gnarsh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He has worked as a Gardener like his mother before him.
Motivation: Sabotage a competitor.
Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Gardener
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
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